Game graphics programming / Allen Sherrod.
Material type: TextSeries: Course Technology PTR game development seriesPublisher: Boston, MA : Course Technology/Charles River Media/Cengage Learning, [2008]Copyright date: ©2008Description: xxiii, 645 pages : illustrations ; 25 cm + 1 computer disc (12 cm)Content type:- text
- computer dataset
- unmediated
- computer
- volume
- computer disc
- 1584505168
- 9781584505167
- 794.81666 22
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81666 SHE (Browse shelf(Opens below)) | 1 | Available | A456003B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8163 LEC AI and artificial life in video games / | 794.8166 FAB RE play : ultimate games graphics / | 794.8166 FAB RE play : ultimate games graphics / | 794.81666 SHE Game graphics programming / | 794.816693 LEN Mathematics for 3D game programming and computer graphics / | 794.816836 TRA The art of Halo : creating a virtual world / | 794.83 GAM Game design : next level / |
Accompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book.
Includes index.
Accompanied by: 1 computer disc (CD-ROM)
Part 1. Introduction to Game Graphics -- 1. Introduction to Game Graphics -- 2. 2D and 3D Graphics -- 3. Ray Tracing -- 4. Rasterization -- 5. Programmable Shaders -- Part 2. Shading and Surfaces -- 6. Mapping Surfaces -- 7. Additional Surface Mapping -- Part 3. Direct and Global Illumination -- 8. Lighting and Materials -- 9. Advanced Lighting and Shadows -- 10. Global Illumination Techniques -- Part 4. Special Effects -- 11. Special Effects: High Dynamic Range -- 12. Special Effects: Additional Effects -- Part 5. Rendering Nature -- 13. Sky and Terrain Rendering -- 14. Water Rendering -- Part 6. Optimizations and Conclusions -- 15. Optimization -- 16. Conclusions -- Appendix A. Answers to Chapter Questions -- Appendix B. Compiling the Sample Source Code -- Appendix C. Recommended Resources -- Appendix D. Obj Loader.
User level: intermediate-advanced.
System requirements: personal computer with either Windows or Mac operational system.
Machine converted from AACR2 source record.
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