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Game development essentials. Online game development / Rick Hall, Jeannie Novak.

By: Contributor(s): Material type: TextTextPublisher: Clifton Park, NY : Delmar/Cengage Learning, [2008]Copyright date: ©2008Description: xxii, 271 pages : illustrations ; 26 cm + 1 computer disc (12 cm)Content type:
  • text
  • computer dataset
Media type:
  • unmediated
  • computer
Carrier type:
  • volume
  • computer disc
ISBN:
  • 1418052671
  • 9781418052676
Other title:
  • Online game development [Portion of title]
Subject(s): DDC classification:
  • 794.81 22
LOC classification:
  • QA76.76.C672 H3485 2008
Contents:
Pt. I. Origins & Planning -- Ch. 1. History: where did online games come from? -- Ch. 2. Constraints: understand the issues before designing -- Ch. 3. Organization: make a plan before you start -- Pt. II. Design & Marketing -- Ch. 4. Content: a structural approach -- Ch. 5. Gameplay: multiplayer expectations -- Ch. 6. Spin: keep community & marketing in mind -- Pt. III. Launch & Beyond -- Ch. 7. Live!: life after launch -- Ch. 8. The Business: understanding the bottom line -- Ch. 9. Endgame: bringing everything together.
Review: "With an innovative, business-model approach, Came Development Essentials: Online Came Development provides the essentials needed to achieve long-term success with massively multiplayer online games (MMOGs). Authors Hall and Novak take a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business -instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design games and organize development processes with the entire business in mind. Coverage includes the key differences between single-player games and MMOGs, and how the various components of the development process (including business model, marketing plan, player community, and technical constraints) influence one another and determine the success of the MMOG."--BOOK JACKET.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81 HAL (Browse shelf(Opens below)) 1 Available A428059B

Accompanied by: 1 computer disc (DVD-ROM)

Includes bibliographical references and index.

Pt. I. Origins & Planning -- Ch. 1. History: where did online games come from? -- Ch. 2. Constraints: understand the issues before designing -- Ch. 3. Organization: make a plan before you start -- Pt. II. Design & Marketing -- Ch. 4. Content: a structural approach -- Ch. 5. Gameplay: multiplayer expectations -- Ch. 6. Spin: keep community & marketing in mind -- Pt. III. Launch & Beyond -- Ch. 7. Live!: life after launch -- Ch. 8. The Business: understanding the bottom line -- Ch. 9. Endgame: bringing everything together.

"With an innovative, business-model approach, Came Development Essentials: Online Came Development provides the essentials needed to achieve long-term success with massively multiplayer online games (MMOGs). Authors Hall and Novak take a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business -instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design games and organize development processes with the entire business in mind. Coverage includes the key differences between single-player games and MMOGs, and how the various components of the development process (including business model, marketing plan, player community, and technical constraints) influence one another and determine the success of the MMOG."--BOOK JACKET.

Machine converted from AACR2 source record.

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