The art of Halo : creating a virtual world / text by Eric S. Trautmann ; with additional material by Frank O'Connor.
Material type: TextPublisher: New York : Del Rey, 2004Edition: First editionDescription: xiii, 155 pages : illustrations (some colour) ; 28 cmContent type:- text
- unmediated
- volume
- 0345475860
- 9780345475862
- Halo
- 794.816836 22
- QA76.76.C672 T75 2004
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.816836 TRA (Browse shelf(Opens below)) | 1 | Available | A451184B |
Foreword -- Preface -- Introduction: Halo's Architects -- Character Design -- Environments -- Weapons and Gear -- Vehicles -- The Art of Game Design.
"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover.
Machine converted from AACR2 source record.
There are no comments on this title.