Image from Coce

Drawing for designers / Alan Pipes.

By: Material type: TextTextPublisher: London : Laurence King, 2007Description: 224 pages : illustrations (chiefly colour) ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1856695336
  • 9781856695336
Other title:
  • Drawing skills, concept sketches, computer systems, illustration, tools and materials, presentations, production techniques [Cover title]
Subject(s): Additional physical formats: Online version:: Drawing for designers.DDC classification:
  • 745.2 22
LOC classification:
  • TS171 .P56 2007
Contents:
Preface -- Introduction -- What is a designer's drawing for? -- Drawing in product design -- Drawing by hand or computer -- What is design? -- Design process -- Concept sketch -- Presentation drawings -- General arrangement (GA) drawing -- Technical illustrations -- Conclusion -- 1: Brief History Of Designers' Drawings -- Influence of art and architecture -- Influence of shipbuilding -- Mass production -- Origins of computer-aided design -- How drawing is taught -- Codification of drawing -- Geometric versus naturalistic drawing -- Form follows drawing method -- Modernist design -- Joy of drawing -- Conclusion -- 2: Basic Drawing Skills -- Perspectives -- Constructing a perspective -- Cube as a basic perspective unit -- Step-by-step 1: Constructing a 30 degree/60 degree Doblin perspective / James Wright -- Three-point perspective -- Metric projections -- Spherical projections -- Orthographic projections: plan and elevations -- Section and scrap views -- 3D surface and solid modeling -- Types of solid modeler -- Step-by-step 2: Modeling a gamer's mouse / Thomas Parel -- Parametric modelers -- Conclusion -- Hot tip: How to draw automobile wheels in perspective -- Case study 1: Seymourpowell -- Calor aquaspeed iron -- 3: Tools And Materials -- Pencils -- Automatic pencils -- Pastels -- Pens -- Erasers -- Markers -- Paint and ink -- Airbrush -- Drawing instruments -- Papers and boards -- Other equipment -- Conclusion -- 4: Computer Systems -- Computer processor -- System software -- Central processing unit -- Memory: ROM and RAM -- Frame buffers -- Displays -- Input devices -- Hardcopy output -- 3D output devices -- Networking -- Health and safety -- Conclusion -- Hot tip: Being resourceful -- Case study 2: David Goodwin's mesh ball ring 2004 -- 5: Concept Design -- Satisfying the client -- Design process starts here -- Concept sketch close up -- Sketch or schematic -- Evaluating the design -- Can the computer help? -- 3D solid modeling concepts -- Object-oriented systems -- Hybrid approach -- Commercial computer solutions -- Drawing in space -- Creating organic forms -- Conclusion -- Hot tip: Practicing freehand drawing -- Case study 3: Linda Andersson's punk concept car -- 6: Presentation Drawings And Visuals -- From watercolor washes to markers -- Painting by numbers -- Art of design -- Visual tricks -- Making marker drawings -- 2D computer programs: paint" and vector -- Step-by-step 3: Automotive marker rendering / Etienne Salome -- Step-by-step 4: Airbrush computer rendering / Mark Jones -- 3D computer-aided styling -- Creating virtual reality -- Shading a computer model -- Ray tracing and radiosity -- Adding texture -- Fractals -- Commercial modelers -- Conclusion -- 7: From General Arrangement Drawing To Production -- Technical product documentation -- General arrangement drawing -- Drafting standards -- Why standards? -- Tolerances -- Computer-aided drafting -- Geometric constructions -- Controlling curves -- Parametric design -- CAD data-exchange standards -- All change in the CAD market -- Conclusion -- Case study 4: Nelson Au's USB pocket hard drive for Seagate -- 8: Technical Illustration -- History -- Art of technical illustration -- Airbrush-by hand or computer -- Techniques of technical illustration -- Thick and thin lines -- Sections, cutaways, and ghosting -- Step-by-step 5: Cutaway drawing of a hammer drill / Ryan Whittaker supervised by John Fox -- Components and exploded diagrams -- Step-by-step 6: Exploded detail drawing of an electrical plug / James Wright -- Photo-tracing -- Annotation and labeling -- Computer-aided illustration -- Interactive technical illustration -- Commercial solutions -- Conclusion -- Hot tip: Drawing hoses and tubes -- 9: Future Of The Design Drawing -- Drawing as communication -- Out with the box -- Overcoming the fear of CAD -- Future CAD -- Collecting designer's drawings -- Conclusion -- Glossary -- Bibliography -- Index.
Summary: "A comprehensive guide to 2-D and 3-D drawing for product and industrial designers"--From publisher description.Summary: From the Publisher: There is a dearth of books covering drawing and product design. Drawing for Designers fills this gap, offering a comprehensive guide to drawing for product/ industrial designers and students. As well as industrial product design, the book encompasses automotive design and the design of other 3D artifacts such as jewelry and furniture. Covering both manual and computer drawing methods, the book follows the design process: from initial concept sketches; through presentation drawings and visualizations; general arrangement and detail drafting; to fully dimensioned production drawings; and beyond to technical illustrations and exploded/assembly diagrams used for publicity and instructing the end user in the product's assembly, operation, and maintenance. Case study spreads featuring famous designer products shown both as drawn concepts and the finished object are interspersed with the chapters. There are also several 'how-to-do-it' step-by-step sequences.
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'Drawing skills, concept sketches, computer systems, illustration, tools and materials, presentations, production techniques'--Cover.

Includes bibliographical references and index.

Preface -- Introduction -- What is a designer's drawing for? -- Drawing in product design -- Drawing by hand or computer -- What is design? -- Design process -- Concept sketch -- Presentation drawings -- General arrangement (GA) drawing -- Technical illustrations -- Conclusion -- 1: Brief History Of Designers' Drawings -- Influence of art and architecture -- Influence of shipbuilding -- Mass production -- Origins of computer-aided design -- How drawing is taught -- Codification of drawing -- Geometric versus naturalistic drawing -- Form follows drawing method -- Modernist design -- Joy of drawing -- Conclusion -- 2: Basic Drawing Skills -- Perspectives -- Constructing a perspective -- Cube as a basic perspective unit -- Step-by-step 1: Constructing a 30 degree/60 degree Doblin perspective / James Wright -- Three-point perspective -- Metric projections -- Spherical projections -- Orthographic projections: plan and elevations -- Section and scrap views -- 3D surface and solid modeling -- Types of solid modeler -- Step-by-step 2: Modeling a gamer's mouse / Thomas Parel -- Parametric modelers -- Conclusion -- Hot tip: How to draw automobile wheels in perspective -- Case study 1: Seymourpowell -- Calor aquaspeed iron -- 3: Tools And Materials -- Pencils -- Automatic pencils -- Pastels -- Pens -- Erasers -- Markers -- Paint and ink -- Airbrush -- Drawing instruments -- Papers and boards -- Other equipment -- Conclusion -- 4: Computer Systems -- Computer processor -- System software -- Central processing unit -- Memory: ROM and RAM -- Frame buffers -- Displays -- Input devices -- Hardcopy output -- 3D output devices -- Networking -- Health and safety -- Conclusion -- Hot tip: Being resourceful -- Case study 2: David Goodwin's mesh ball ring 2004 -- 5: Concept Design -- Satisfying the client -- Design process starts here -- Concept sketch close up -- Sketch or schematic -- Evaluating the design -- Can the computer help? -- 3D solid modeling concepts -- Object-oriented systems -- Hybrid approach -- Commercial computer solutions -- Drawing in space -- Creating organic forms -- Conclusion -- Hot tip: Practicing freehand drawing -- Case study 3: Linda Andersson's punk concept car -- 6: Presentation Drawings And Visuals -- From watercolor washes to markers -- Painting by numbers -- Art of design -- Visual tricks -- Making marker drawings -- 2D computer programs: paint" and vector -- Step-by-step 3: Automotive marker rendering / Etienne Salome -- Step-by-step 4: Airbrush computer rendering / Mark Jones -- 3D computer-aided styling -- Creating virtual reality -- Shading a computer model -- Ray tracing and radiosity -- Adding texture -- Fractals -- Commercial modelers -- Conclusion -- 7: From General Arrangement Drawing To Production -- Technical product documentation -- General arrangement drawing -- Drafting standards -- Why standards? -- Tolerances -- Computer-aided drafting -- Geometric constructions -- Controlling curves -- Parametric design -- CAD data-exchange standards -- All change in the CAD market -- Conclusion -- Case study 4: Nelson Au's USB pocket hard drive for Seagate -- 8: Technical Illustration -- History -- Art of technical illustration -- Airbrush-by hand or computer -- Techniques of technical illustration -- Thick and thin lines -- Sections, cutaways, and ghosting -- Step-by-step 5: Cutaway drawing of a hammer drill / Ryan Whittaker supervised by John Fox -- Components and exploded diagrams -- Step-by-step 6: Exploded detail drawing of an electrical plug / James Wright -- Photo-tracing -- Annotation and labeling -- Computer-aided illustration -- Interactive technical illustration -- Commercial solutions -- Conclusion -- Hot tip: Drawing hoses and tubes -- 9: Future Of The Design Drawing -- Drawing as communication -- Out with the box -- Overcoming the fear of CAD -- Future CAD -- Collecting designer's drawings -- Conclusion -- Glossary -- Bibliography -- Index.

"A comprehensive guide to 2-D and 3-D drawing for product and industrial designers"--From publisher description.

From the Publisher: There is a dearth of books covering drawing and product design. Drawing for Designers fills this gap, offering a comprehensive guide to drawing for product/ industrial designers and students. As well as industrial product design, the book encompasses automotive design and the design of other 3D artifacts such as jewelry and furniture. Covering both manual and computer drawing methods, the book follows the design process: from initial concept sketches; through presentation drawings and visualizations; general arrangement and detail drafting; to fully dimensioned production drawings; and beyond to technical illustrations and exploded/assembly diagrams used for publicity and instructing the end user in the product's assembly, operation, and maintenance. Case study spreads featuring famous designer products shown both as drawn concepts and the finished object are interspersed with the chapters. There are also several 'how-to-do-it' step-by-step sequences.

Machine converted from AACR2 source record.

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