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Designing character-based console games / Mark Davies.

By: Material type: TextTextPublisher: Boston, Mass. : Charles River Media, 2007Edition: 1st edDescription: xv, 544 pISBN:
  • 1584505214 (pbk. with cd : alk. paper)
Subject(s): DDC classification:
  • 794.8/1526 22
LOC classification:
  • QA76.76.C672 D387 2007
Contents:
Ch. 1. The console design process -- Ch. 2. Gameplay -- Ch. 3. Narrative -- Ch. 4. Game structure -- Ch. 5. Character control -- Ch. 6. viewpoints and cameras -- Ch. 7. Combat fundamentals -- Ch. 8. Melee combat dynamics -- Ch. 9. Ranged combat dynamics -- Ch. 10. Damage and impact -- Ch. 11. Economies -- Ch. 12. Level-design principles -- Ch. 13. Level implementation -- Ch. 14. Artificial intelligence fundamentals -- Ch. 15. Implementing AI actors -- Ch. 16. Physics -- Ch. 17. Audio -- Ch. 18. The front end -- Ch. 19. In-game interface -- Ch. 20. Game balance principles and practice -- Ch. 21. The act of balancing.
Review: "Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games. The book offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters."--BOOK JACKET.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 DAV (Browse shelf(Opens below)) 1 Available A430948B

Includes index.

Ch. 1. The console design process -- Ch. 2. Gameplay -- Ch. 3. Narrative -- Ch. 4. Game structure -- Ch. 5. Character control -- Ch. 6. viewpoints and cameras -- Ch. 7. Combat fundamentals -- Ch. 8. Melee combat dynamics -- Ch. 9. Ranged combat dynamics -- Ch. 10. Damage and impact -- Ch. 11. Economies -- Ch. 12. Level-design principles -- Ch. 13. Level implementation -- Ch. 14. Artificial intelligence fundamentals -- Ch. 15. Implementing AI actors -- Ch. 16. Physics -- Ch. 17. Audio -- Ch. 18. The front end -- Ch. 19. In-game interface -- Ch. 20. Game balance principles and practice -- Ch. 21. The act of balancing.

"Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games. The book offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters."--BOOK JACKET.

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