Game writing : narrative skills for videogames / edited by Chris Bateman.
Material type: TextSeries: Game development series (Charles River Media (Firm))Publisher: Boston, Mass. : Charles River Media, [2007]Copyright date: ©2007Edition: First editionDescription: xxvii, 308 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 1584504900
- 9781584504900
- 794.8 22
- GV1469.34.A97 G36 2007
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 GAM (Browse shelf(Opens below)) | 1 | Available | A429698B |
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Includes bibliographical references (page 301) and index.
1. : Introduction to Game Narrative / Richard Dansky -- 2. : The Basics of Narrative / Stephen Jacobs -- 3. : Game Writing / Richard Boon -- 4. : Non-Linear Game Narrative / Mary DeMarle -- 5. : Follow the Golden Path-Keeping the Player on Track / Chris Bateman -- 6. : Creating Compelling Characters / Andrew S. Walsh -- 7. : Shadow Boxes and Pretty Pictures / Richard Dansky -- 8. : Writing Comedy for Games / Ed Kuehnel & Matt Entin -- 9. : Writing for Licenses / James Swallow -- 10. : The Needs of the Audience / Rhianna Pratchett -- 11. : Beware of the Localization / Tim Langdell -- 12. : Adding Magic: The Voice Actors / Coray Seifert -- 13. : Interchangeable Dialogue Audio / Ernest Adams -- 14. : Dialogue Engines / Chris Bateman.
Machine converted from AACR2 source record.
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