Cheating : gaining advantage in videogames / Mia Consalvo.
Material type: TextPublisher: Cambridge, MA : Massachusetts Institute of Technology, c2007Description: 228 pISBN:- 9780262033657 (hardcover : alk. paper)
- 794.8 22
- GV1469.34.C67 C66 2007
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 CON (Browse shelf(Opens below)) | 1 | Available | A399635B |
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Includes bibliographical references and index.
Introduction : to cheat or not to cheat : is that even the question? -- I. A cultural history of cheating in games -- 1. Creating the market : Easter eggs and secret agents -- 2. Guidance goes independent : the rise of strategy guide publishers -- 3. Genies, sharks, and chips : the technological side to cheating -- II. Game players -- 4. Gaining advantage : how videogame players define and negotiate cheating -- 5. The cheaters -- 6. Busting punks and policing players : the anticheating industry -- 7. A mage's chronicle : cheating and life in Vana'diel -- III. Capital and game ethics -- 8. Capitalizing on paratexts : gameplay, ethics, and everyday life.
"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--BOOK JACKET.
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