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Almost human : making robots think / Lee Gutkind.

By: Material type: TextTextPublisher: New York : W.W. Norton & Co., [2006]Copyright date: ©2006Edition: First editionDescription: xiii, 284 pages : illustrations ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0393058670
  • 9780393058673
Subject(s): DDC classification:
  • 629.89263 22
LOC classification:
  • TJ211.495 .G88 2006
Contents:
Introduction : the rookie revolution -- Pt. 1. The Atacama -- 1. Wild ride to base camp -- 2. Big red -- 3. Groundhog -- 4. Bummed and elated -- 5. A lack of vision -- Pt. 2. Autonomy -- 6. RoboCup -- 7. The color of thinking -- 8. Asimo and friends -- 9. Frustration -- 10. The challenge -- 11. Fresh blood -- Pt. 3. The OPS -- 12. The grasshopper and the ant -- 13. Fallback positions -- 14. The desert makes us wacky -- 15. Peeing on a rock -- 16. Downtime -- 17. Two versions of reality -- Pt. 4. Making history -- 18. Nathalie -- 19. Pirate's cove -- 20. Hardware vs. software -- 21. In the field -- 22. The barest beginning.
Review: "Author Lee Gutkind introduces us to Zoe, Groundhog, Grace, and Sandstorm - all of whom are robots designed to help humans or, in some cases, to replace them." "This realm of robots is controlled by engineers and software designers - the backbone of the robotics field. Gutkind joined this brilliant crew, following these roboticists and their bold conceptual machines from Pittsburgh to flooded coal mines to NASA bases and even to the Atacama, the most barren and arid desert on earth. Almost Human makes intelligible their discoveries and stumbling points, while opening our eyes to a world of mechanical mayhem with the promise to produce miracles."--BOOK JACKET.
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Includes bibliographical references (pages 283-284).

Introduction : the rookie revolution -- Pt. 1. The Atacama -- 1. Wild ride to base camp -- 2. Big red -- 3. Groundhog -- 4. Bummed and elated -- 5. A lack of vision -- Pt. 2. Autonomy -- 6. RoboCup -- 7. The color of thinking -- 8. Asimo and friends -- 9. Frustration -- 10. The challenge -- 11. Fresh blood -- Pt. 3. The OPS -- 12. The grasshopper and the ant -- 13. Fallback positions -- 14. The desert makes us wacky -- 15. Peeing on a rock -- 16. Downtime -- 17. Two versions of reality -- Pt. 4. Making history -- 18. Nathalie -- 19. Pirate's cove -- 20. Hardware vs. software -- 21. In the field -- 22. The barest beginning.

"Author Lee Gutkind introduces us to Zoe, Groundhog, Grace, and Sandstorm - all of whom are robots designed to help humans or, in some cases, to replace them." "This realm of robots is controlled by engineers and software designers - the backbone of the robotics field. Gutkind joined this brilliant crew, following these roboticists and their bold conceptual machines from Pittsburgh to flooded coal mines to NASA bases and even to the Atacama, the most barren and arid desert on earth. Almost Human makes intelligible their discoveries and stumbling points, while opening our eyes to a world of mechanical mayhem with the promise to produce miracles."--BOOK JACKET.

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