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Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine.

By: Material type: TextTextPublisher: Basingstoke : Palgrave Macmillan, 2007Description: vi, 235 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 023051717X
  • 9780230517172
Subject(s): DDC classification:
  • 794.8083 22
Contents:
1. Introduction -- 2. Video game research -- 3. Video games and childhood masculinity -- 4. 'Remember not to die' : girls playing video games -- 5. Rethinking violence -- 6. Regulating game play : 'clingy, sooky mummy's boys' and other personas -- 7. Video games in a global market -- 8. Becoming a player -- 9. Playing the game -- 10. Conclusion.
Review: "How do children play video games? Do games make children violent? How does gender figure in game play? These questions often concern parents and professionals alike. Valerie Walkerdine offers an innovative and original way of approaching the study of children and multimedia, using new developments in social theory to challenge existing ways of thinking about our relationship to machines. She places gender issues centre stage and argues for a new way of thinking in media, cultural studies and the social sciences."--BOOK JACKET.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8083 WAL (Browse shelf(Opens below)) 1 Available A372431B

Includes bibliographical references and index.

1. Introduction -- 2. Video game research -- 3. Video games and childhood masculinity -- 4. 'Remember not to die' : girls playing video games -- 5. Rethinking violence -- 6. Regulating game play : 'clingy, sooky mummy's boys' and other personas -- 7. Video games in a global market -- 8. Becoming a player -- 9. Playing the game -- 10. Conclusion.

"How do children play video games? Do games make children violent? How does gender figure in game play? These questions often concern parents and professionals alike. Valerie Walkerdine offers an innovative and original way of approaching the study of children and multimedia, using new developments in social theory to challenge existing ways of thinking about our relationship to machines. She places gender issues centre stage and argues for a new way of thinking in media, cultural studies and the social sciences."--BOOK JACKET.

Machine converted from AACR2 source record.

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