Writing for video games / Steve Ince.
Material type: TextPublisher: London : A. & C. Black, 2006Description: xi, 177 pages ; 22 cmContent type:- text
- unmediated
- volume
- 0713677619
- 9780713677614
- 794.8 22
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 INC (Browse shelf(Opens below)) | 1 | Available | A372237B |
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Includes bibliographical references (pages 163-164) and index.
Pt. 1. Overview -- The writer and game development -- Interactivity -- Genres : the game types -- Game design and writing -- Pt. 2. Writing and the development process -- Interactive narrative -- Targeting an audience -- Characters and point of view -- Conflict and motivation -- Dialogue and logic -- Comedy -- Licenses -- Massively multiplayer online games -- Dealing with changes -- Recording the voices -- Localisation -- Technical writing -- Strategy guides and manuals -- Pt. 3. You as a games writer -- Chasing the work -- Marketing yourself -- Pt. 4. Appendices -- Design documentation -- Sample script -- Useful reading, websites and games to play -- Glossary -- Gameography.
Machine converted from AACR2 source record.
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