Image from Coce

The meaning and culture of Grand theft auto : critical essays / edited by Nate Garrelts.

Contributor(s): Material type: TextTextPublisher: Jefferson, N.C. : McFarland & Co., [2006]Copyright date: ©2006Description: viii, 256 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0786428228
  • 9780786428229
Subject(s): DDC classification:
  • 794.8 22
LOC classification:
  • GV1469.35.G738 M43 2006
Contents:
An introduction to grand theft auto studies / Nate Garrelts -- 1. Spilling hot coffee? : Grand theft auto as contested cultural product / Aphra Kerr -- 2. Political interface : the banning of GTA3 in Australia / Mark Finn -- 3. Virtual gangstas, coming to a suburban house near you : demonization, commodification, and policing blackness / David Leonard -- 4. Play-fighting : understanding violence in Grand theft auto III / Tanner Higgin -- 5. The subversive carnival of Grand theft auto : San Andreas / David Annandale -- 6. Grand theft video : running and gunning for the U.S. Empire / Dennis Redmond -- 7. From stompin' mushrooms to bustin' heads : Grand theft auto III as paradigm shift / Laurie N. Taylor -- 8. Everyday play : cruising for leisure in San Andreas / Timothy J. Welsh -- 9. Cruising in San Andreas : ludic space and urban aesthetics in grand theft auto / Zach Whalen -- 10. Experiencing place in Los Santos and Vice City / Ian Bogost and Dan Klainbaum -- 11. Positioning and creating the semiotic self in Grand Theft Auto : Vice City and Grand Theft Auto : San Andreas / John A. Unger and Karla V. Kingsley -- 12. Against embedded agency : subversion and emergence in GTA3 / Cindy Poremba -- 13. Inviting subversion : metalepses and tmesis in rockstar games' grand theft auto series / Wm. Ruffin Bailey -- 14. Playing with style : negotiating digital game studies / David Parry.
Review: "Grand Theft Auto is among the most culturally significant video game franchises in history. Popular among adult gamers, the games have become icons for child endangerment, and are frequently cited in political rhetoric directed against exposing minors to violence and indecency. This work, the first academic book to focus exclusively on a single game series, presents essays that examine the complex and popular GTA phenomenon."--BOOK JACKET.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 MEA (Browse shelf(Opens below)) 1 Available A407477B

Includes bibliographical references and index.

An introduction to grand theft auto studies / Nate Garrelts -- 1. Spilling hot coffee? : Grand theft auto as contested cultural product / Aphra Kerr -- 2. Political interface : the banning of GTA3 in Australia / Mark Finn -- 3. Virtual gangstas, coming to a suburban house near you : demonization, commodification, and policing blackness / David Leonard -- 4. Play-fighting : understanding violence in Grand theft auto III / Tanner Higgin -- 5. The subversive carnival of Grand theft auto : San Andreas / David Annandale -- 6. Grand theft video : running and gunning for the U.S. Empire / Dennis Redmond -- 7. From stompin' mushrooms to bustin' heads : Grand theft auto III as paradigm shift / Laurie N. Taylor -- 8. Everyday play : cruising for leisure in San Andreas / Timothy J. Welsh -- 9. Cruising in San Andreas : ludic space and urban aesthetics in grand theft auto / Zach Whalen -- 10. Experiencing place in Los Santos and Vice City / Ian Bogost and Dan Klainbaum -- 11. Positioning and creating the semiotic self in Grand Theft Auto : Vice City and Grand Theft Auto : San Andreas / John A. Unger and Karla V. Kingsley -- 12. Against embedded agency : subversion and emergence in GTA3 / Cindy Poremba -- 13. Inviting subversion : metalepses and tmesis in rockstar games' grand theft auto series / Wm. Ruffin Bailey -- 14. Playing with style : negotiating digital game studies / David Parry.

"Grand Theft Auto is among the most culturally significant video game franchises in history. Popular among adult gamers, the games have become icons for child endangerment, and are frequently cited in political rhetoric directed against exposing minors to violence and indecency. This work, the first academic book to focus exclusively on a single game series, presents essays that examine the complex and popular GTA phenomenon."--BOOK JACKET.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha