Beginning math concepts for game developers / John P. Flynt, Boris Meltreger.
Material type: TextPublisher: Boston : Thomson Course Technology, [2007]Copyright date: ©2007Description: xvi, 319 pages : illustrations ; 24 cm + 1 computer disc (12 cm)Content type:- text
- computer dataset
- unmediated
- computer
- volume
- computer disc
- 1598632906
- 9781598632903
- Beginning maths concepts for game developers
- 794.81526 22
Contents:
Ch. 1. Getting started -- Ch. 2. Functions and methods -- Ch. 3. Working with functions -- Ch. 4. Extending the lab -- Ch. 5. Plotting points and curves -- Ch. 6. Lines, slopes, and methods -- Ch. 7. Quadratics -- Ch. 8. Limits and methods -- Ch. 9. Animations -- Ch. 10. More animations -- App. A. Obtaining and installing C# -- App. B. Visual formula setup and use.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 FLY (Browse shelf(Opens below)) | 1 | Available | A407360B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.81526 CHA The game production handbook / | 794.81526 CIN Programming video games for the evil genius / | 794.81526 DAV Designing character-based console games / | 794.81526 FLY Beginning math concepts for game developers / | 794.81526 FRE Creating emotion in games : the craft and art of emotioneering / | 794.81526 FUL Game design workshop : a playcentric approach to creating innovative games / | 794.81526 GRE Game engine architecture / |
Includes index.
CD includes Visual Formula and Visual Code.
Accompanied by: 1 computer disc (CD-ROM)
Ch. 1. Getting started -- Ch. 2. Functions and methods -- Ch. 3. Working with functions -- Ch. 4. Extending the lab -- Ch. 5. Plotting points and curves -- Ch. 6. Lines, slopes, and methods -- Ch. 7. Quadratics -- Ch. 8. Limits and methods -- Ch. 9. Animations -- Ch. 10. More animations -- App. A. Obtaining and installing C# -- App. B. Visual formula setup and use.
Machine converted from AACR2 source record.
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