Image from Coce

The art of project management / Scott Berkun.

By: Material type: TextTextPublisher: Beijing ; Sebastopol, Calif. : O'Reilly, 2005Edition: First editionDescription: xv, 374 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0596007868
  • 9780596007867
Subject(s): DDC classification:
  • 658.404 22
LOC classification:
  • HD69.P75 B47 2005
Contents:
1. A brief history of project management (and why you should care) -- 2. The truth about schedules -- 3. How to figure out what to do -- 4. Writing the good vision -- 5. Where ideas come from -- 6. What to do with ideas once you have them -- 7. Writing good specifications -- 8. How to make good decisions -- 9. Communication and relationships -- 10. How not to annoy people : process, email, and meetings -- 11. What to do when things go wrong -- 12. Why leadership is based on trust -- 13. How to make things happen -- 14. Middle-game strategy -- 15. End-game strategy -- 16. Power and politics.
Review: "In The Art of Project Management, you'll learn how to plan, manage, and lead projects from a veteran manager of software and web development. This personal account of hard lessons learned over a decade of work in the industry distills complex concepts and challenges into practical nuggets of useful advice."--BOOK JACKET.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 658.404 BER (Browse shelf(Opens below)) 1 Available A405525B

Includes bibliographical references (pages 459-466) and index.

1. A brief history of project management (and why you should care) -- 2. The truth about schedules -- 3. How to figure out what to do -- 4. Writing the good vision -- 5. Where ideas come from -- 6. What to do with ideas once you have them -- 7. Writing good specifications -- 8. How to make good decisions -- 9. Communication and relationships -- 10. How not to annoy people : process, email, and meetings -- 11. What to do when things go wrong -- 12. Why leadership is based on trust -- 13. How to make things happen -- 14. Middle-game strategy -- 15. End-game strategy -- 16. Power and politics.

"In The Art of Project Management, you'll learn how to plan, manage, and lead projects from a veteran manager of software and web development. This personal account of hard lessons learned over a decade of work in the industry distills complex concepts and challenges into practical nuggets of useful advice."--BOOK JACKET.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha