Image from Coce

Digital storytelling : a creator's guide to interactive entertainment / Carolyn Handler Miller.

By: Material type: TextTextPublisher: Amsterdam ; Boston : Focal Press, [2004]Copyright date: ©2004Description: xviii, 453 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0240805100
  • 9780240805108
Subject(s): DDC classification:
  • 006.7 22
LOC classification:
  • QA76.76.I59 M55 2004
Contents:
Ch. 1. Interactive storytelling : a brief history -- Ch. 2. Backwater to mainstream : the growth of digital entertainment -- Ch. 3. Moving toward convergence -- Ch. 4. Interactivity and its effects -- Ch. 5. Old tools/new tools -- Ch. 6. Characters, dialogue, and emotions -- Ch. 7. Structure in interactive media -- Ch. 8. Blending entertainment with other goals -- Ch. 9. Tackling projects for children -- Ch. 10. Creating a new project : the development process -- Ch. 11. Video games -- Ch. 12. Massively multiplayer online games -- Ch. 13. The Internet -- Ch. 14. Interactive television -- Ch. 15. Cross-media productions -- Ch. 16. Smart toys -- Ch. 17. Wireless devices -- Ch. 18. Interactive cinema -- Ch. 19. Immersive environments -- Ch. 20. DVDs -- Ch. 21. Kiosks -- Ch. 22. Working as a digital storyteller -- Ch. 23. Creating your own showcase.
Review: "Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET.
Tags from this library: No tags from this library for this title. Log in to add tags.

Includes bibliographical references (pages 433-434) and index.

Ch. 1. Interactive storytelling : a brief history -- Ch. 2. Backwater to mainstream : the growth of digital entertainment -- Ch. 3. Moving toward convergence -- Ch. 4. Interactivity and its effects -- Ch. 5. Old tools/new tools -- Ch. 6. Characters, dialogue, and emotions -- Ch. 7. Structure in interactive media -- Ch. 8. Blending entertainment with other goals -- Ch. 9. Tackling projects for children -- Ch. 10. Creating a new project : the development process -- Ch. 11. Video games -- Ch. 12. Massively multiplayer online games -- Ch. 13. The Internet -- Ch. 14. Interactive television -- Ch. 15. Cross-media productions -- Ch. 16. Smart toys -- Ch. 17. Wireless devices -- Ch. 18. Interactive cinema -- Ch. 19. Immersive environments -- Ch. 20. DVDs -- Ch. 21. Kiosks -- Ch. 22. Working as a digital storyteller -- Ch. 23. Creating your own showcase.

"Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha