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The world and how we describe it : rhetorics of reality, representation, simulation / Barry Brummett.

By: Material type: TextTextPublisher: Westport, Conn. : Praeger, 2003Description: xii, 154 pages ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0275980197
  • 9780275980191
Subject(s): DDC classification:
  • 808 21
LOC classification:
  • P302 .B86 2003
Contents:
Reality, Representation, Simulation -- A Construction Project: Why the Key Terms Converge -- Reality, Representation, and Simulation in Structures of Experience -- Reality, Representation, and Simulation in Lived Experience -- A Rhetoric of Reality in the Novels of William Gibson -- A Rhetoric of Representation in rec.motorcycles -- The Simulational Self in Groundhog Day.
Review: "Brummett explores the ways people use three key terms--reality, representation, and simulation--as rhetorical devices with political and social effect. People write and speak as if there were such things as reality, representation, and simulation. People treat the terms as if they were clearly referential and as if those referents were clearly distinct. But what kind of political, social work do people do when they write and speak in those terms? What kind of claim is being made, or accusation leveled when such a term is used? How do the dimensions and parameters of meaning facilitated by each term work in the management and distribution of power?" "These are questions of rhetoric, the manipulation of signs and symbols for influence and effect. Brummett illustrates the rhetoric of reality in a critical analysis of William Gibson's science fiction novels. The rhetoric of representation is shown in discusions on the usenet group rec.motorcycles. The rhetoric of simulation is explained through the film Groundhog Day. Of particular interest to scholars, students, and researchers involved with rhetoric and popular culture, media, communication, and technology, and the literature of science and science fiction."--BOOK JACKET.
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Includes bibliographical references (pages 147-151) and index.

Reality, Representation, Simulation -- A Construction Project: Why the Key Terms Converge -- Reality, Representation, and Simulation in Structures of Experience -- Reality, Representation, and Simulation in Lived Experience -- A Rhetoric of Reality in the Novels of William Gibson -- A Rhetoric of Representation in rec.motorcycles -- The Simulational Self in Groundhog Day.

"Brummett explores the ways people use three key terms--reality, representation, and simulation--as rhetorical devices with political and social effect. People write and speak as if there were such things as reality, representation, and simulation. People treat the terms as if they were clearly referential and as if those referents were clearly distinct. But what kind of political, social work do people do when they write and speak in those terms? What kind of claim is being made, or accusation leveled when such a term is used? How do the dimensions and parameters of meaning facilitated by each term work in the management and distribution of power?" "These are questions of rhetoric, the manipulation of signs and symbols for influence and effect. Brummett illustrates the rhetoric of reality in a critical analysis of William Gibson's science fiction novels. The rhetoric of representation is shown in discusions on the usenet group rec.motorcycles. The rhetoric of simulation is explained through the film Groundhog Day. Of particular interest to scholars, students, and researchers involved with rhetoric and popular culture, media, communication, and technology, and the literature of science and science fiction."--BOOK JACKET.

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