Image from Coce

Design research : methods and perspectives / Brenda Laurel, editor.

Contributor(s): Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, [2003]Copyright date: ©2003Description: 334 pages : illustrations (some colour) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262122634
  • 9780262122634
Subject(s): DDC classification:
  • 745.2 22
LOC classification:
  • TA174 .D483 2003
Contents:
Preface: The Design Cluster / Peter Lunenfeld -- Introduction: Muscular Design / Brenda Laurel -- Acknowledgments / Brenda Laurel -- Section Introduction: The Changing Role of Research / Christopher Ireland -- Qualitative Methods: From Boring to Brilliant / Christopher Ireland -- Ethnography and Critical Design Practice / Tim Plowman -- The Paradox of Design Research / Bonnie McDaniel Johnson -- Designing for the New Old / Eric Dishman -- Demo: Design Improvisation / Brenda Laurel -- Hispanic Culture in Design Research / Carlos Santos -- Overview of Quantitative Methods in Design Research / Stacey Purpura -- User Requirements / Abbe Don and Jeff Petrick -- Section Introduction: Design (As) Research / Anne Burdick -- Speculation, Serendipity and Studio Anybody / Lisa Grocott -- Toward a Definition of the Decorational / Denise Gonzales Crisp -- Demo: DesignWriting / Anne Burdick -- Sensory Anomalies / Michael Naimark -- Spontaneous Cinema as Design Practice / Rachel Strickland -- Game Forms for New Outcomes / Emma Westecott -- Strategy, Tactics and Heuristics for Research / Rob Tow -- Section Introduction: Test Pilots / Brenda Laurel -- Bringing Clarity to the "Fuzzy Front End" / Darrel Rhea -- Research Methods for Designing Effective Experiences / Nathan Shedroff -- Enabling Design / Sean Donahue -- Non-Assumptive Research / Oorothy Deasy -- Play as Research / Eric Zimmerman -- Demo: Creating a Culture of Design Research / Eric Zimmerman -- Interdisciplinary Design Research / Patrik Svensson -- Conceptual Designs / B. J. Fogg -- Moving Your Idea Through Your Organization / Christoph Loch -- Demo: Vibe-Hunting / Somi Kim -- Living Proof / Tracy Moon -- Research to Fuel the Creative Process / David Canaan -- Section Introduction: Reports from the Field / Brenda Laurel -- "You Can't Bring That Game to School!" / Henry Jenkins, Kurt Squire and Philip Tan -- SimSmarts / Will Wright and Brenda Laurel -- Social Impact by Design / Darion Rapoza -- Researching America's Army / Margaret Davis -- A Virtual Walk on the Moon / Bruce Damer -- Demo: Mobium / Jin Hyun Park -- Research and the Movies / Buffy Shutt -- Research and Design for Kids / Jan Craige Singer -- Real Brand Alignment / Davis Masten -- Conclusion: Beauty, Brains and Bravery / Brenda Laurel.
Review: "The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. Interspersed throughout the book are "demos," snapshots of the design research experience, Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a satisfying and more reliably successful practice."--BOOK JACKET.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Status Date due Barcode
Book North Campus City Campus Main Collection 745.2 DES (Browse shelf(Opens below)) Issued 16/10/2024 A412896B
Book City Campus City Campus Main Collection 745.2 DES (Browse shelf(Opens below)) Available A375761B

Includes bibliographical references (pages 317-322) and index.

Preface: The Design Cluster / Peter Lunenfeld -- Introduction: Muscular Design / Brenda Laurel -- Acknowledgments / Brenda Laurel -- Section Introduction: The Changing Role of Research / Christopher Ireland -- Qualitative Methods: From Boring to Brilliant / Christopher Ireland -- Ethnography and Critical Design Practice / Tim Plowman -- The Paradox of Design Research / Bonnie McDaniel Johnson -- Designing for the New Old / Eric Dishman -- Demo: Design Improvisation / Brenda Laurel -- Hispanic Culture in Design Research / Carlos Santos -- Overview of Quantitative Methods in Design Research / Stacey Purpura -- User Requirements / Abbe Don and Jeff Petrick -- Section Introduction: Design (As) Research / Anne Burdick -- Speculation, Serendipity and Studio Anybody / Lisa Grocott -- Toward a Definition of the Decorational / Denise Gonzales Crisp -- Demo: DesignWriting / Anne Burdick -- Sensory Anomalies / Michael Naimark -- Spontaneous Cinema as Design Practice / Rachel Strickland -- Game Forms for New Outcomes / Emma Westecott -- Strategy, Tactics and Heuristics for Research / Rob Tow -- Section Introduction: Test Pilots / Brenda Laurel -- Bringing Clarity to the "Fuzzy Front End" / Darrel Rhea -- Research Methods for Designing Effective Experiences / Nathan Shedroff -- Enabling Design / Sean Donahue -- Non-Assumptive Research / Oorothy Deasy -- Play as Research / Eric Zimmerman -- Demo: Creating a Culture of Design Research / Eric Zimmerman -- Interdisciplinary Design Research / Patrik Svensson -- Conceptual Designs / B. J. Fogg -- Moving Your Idea Through Your Organization / Christoph Loch -- Demo: Vibe-Hunting / Somi Kim -- Living Proof / Tracy Moon -- Research to Fuel the Creative Process / David Canaan -- Section Introduction: Reports from the Field / Brenda Laurel -- "You Can't Bring That Game to School!" / Henry Jenkins, Kurt Squire and Philip Tan -- SimSmarts / Will Wright and Brenda Laurel -- Social Impact by Design / Darion Rapoza -- Researching America's Army / Margaret Davis -- A Virtual Walk on the Moon / Bruce Damer -- Demo: Mobium / Jin Hyun Park -- Research and the Movies / Buffy Shutt -- Research and Design for Kids / Jan Craige Singer -- Real Brand Alignment / Davis Masten -- Conclusion: Beauty, Brains and Bravery / Brenda Laurel.

"The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. Interspersed throughout the book are "demos," snapshots of the design research experience, Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a satisfying and more reliably successful practice."--BOOK JACKET.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha