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First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton.

Contributor(s): Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, [2004]Copyright date: ©2004Description: xiii, 331 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262232324
  • 9780262232326
  • 0262731754
  • 9780262731751
Other title:
  • 1st person
Subject(s): DDC classification:
  • 794.8 21
LOC classification:
  • GV1469.17.S63 F57 2004
Contents:
From Game-Story to Cyberdrama / Janet Murray -- Response / Bryan Loyall -- Online Response / Espen Aarseth -- Can There Be a Form between a Game and a Story? / Ken Perlin -- Response / Will Wright -- Online Response / Victoria Vesna -- A Preliminary Poetics for Interactive Drama and Games / Michael Mateas -- Response / Brenda Laurel -- Online Response / Gonzalo Frasca -- Towards Computer Game Studies / Markku Eskelinen -- Response / J. Yellowlees Douglas -- Note Regarding Richard Schechner's Response -- Genre Trouble: Narrativism and the Art of Simulation / Espen Aarseth -- Response / Chris Crawford -- Online Response / Stuart Moulthrop -- From Work to Play: Molecular Culture in the Time of Deadly Games / Stuart Moulthrop -- Response / Diane Gromala -- Online Response: Playing with Play / John Cayley -- Representation, Enaction, and the Ethics of Simulation / Simon Penny -- Response / Eugene Thacker -- Online Response / N. Katherine Hayles -- Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues / Gonzalo Frasca -- Response / Mizuko Ito -- Online Response / Eric Zimmerman -- Schizophrenia and Narrative in Artificial Agents / Phoebe Sengers -- Response: Methods and Madness / Lucy Suchman -- Online Response / Michael Mateas -- Game Design as Narrative Architecture / Henry Jenkins -- Response / Jon McKenzie -- Online Response / Markku Eskelinen -- Introduction to Game Time / Jesper Juul -- Response / Mizuko Ito -- Online Response / Celia Pearce -- Towards a Game Theory of Game / Celia Pearce -- Response / Mary Flanagan -- Online Response: "And Back Again" / Mark Bernstein -- Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline / Eric Zimmerman -- Response / Chris Crawford -- Online Response: Unruly Games / Jesper Juul -- Card Shark and Thespis: Exotic Tools for Hypertext Narrative / Mark Bernstein and Diane Greco -- Response / Andrew Stern -- Online Response / Ken Perlin -- Moving Through Me as I Move: A Paradigm for Interaction / Stephanie Strickland -- Response / Rita Raley -- Online Response / Camille Utterback -- The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business / J. Yellowlees Douglas and Andrew Hargadon -- Response / Richard Schechner -- Online Response / Henry Jenkins -- Literal Art: Neither Lines nor Pixels but Letters / John Cayley -- Response / Johanna Drucker -- Online Response / Nick Montfort -- Unusual Positions - Embodied Interaction with Symbolic Spaces / Camille Utterback -- Response / Matt Gorbet -- Online Response / Adrianne Wortzel -- Interactive Text and Recombinant Poetics - Media-Element Field Explorations / Bill Seaman -- Response / Diane Gromala -- Online Response / Jill Walker -- What Does a Very Large-Scale Conversation Look Like? / Warren Sack -- Response / Rebecca Ross -- Online Response / Phoebe Sengers -- Community of People with No Time: Collaboration Shifts / Victoria Vesna -- Response / Stephanie Strickland -- If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts / Natalie Jeremijenko -- Response: Talking Things / Lucy Suchman -- Online Response / Simon Penny -- Metaphoric Networks in Lexia to Perplexia / N. Katherine Hayles -- Response / Eugene Thacker -- Online Response / Bill Seaman -- How I Was Played by Online Caroline / Jill Walker -- Response / Adrianne Wortzel -- Online Response / Warren Sack -- Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine" / Nick Montfort -- Response / Brenda Laurel -- Online Response / Janet Murray.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 FIR (Browse shelf(Opens below)) 1 Available A259871B
Book City Campus City Campus Main Collection 794.8 FIR (Browse shelf(Opens below)) 1 Available A264414B
Book City Campus City Campus Main Collection 794.8 FIR (Browse shelf(Opens below)) 1 Available A298454B

Includes bibliographical references and index.

From Game-Story to Cyberdrama / Janet Murray -- Response / Bryan Loyall -- Online Response / Espen Aarseth -- Can There Be a Form between a Game and a Story? / Ken Perlin -- Response / Will Wright -- Online Response / Victoria Vesna -- A Preliminary Poetics for Interactive Drama and Games / Michael Mateas -- Response / Brenda Laurel -- Online Response / Gonzalo Frasca -- Towards Computer Game Studies / Markku Eskelinen -- Response / J. Yellowlees Douglas -- Note Regarding Richard Schechner's Response -- Genre Trouble: Narrativism and the Art of Simulation / Espen Aarseth -- Response / Chris Crawford -- Online Response / Stuart Moulthrop -- From Work to Play: Molecular Culture in the Time of Deadly Games / Stuart Moulthrop -- Response / Diane Gromala -- Online Response: Playing with Play / John Cayley -- Representation, Enaction, and the Ethics of Simulation / Simon Penny -- Response / Eugene Thacker -- Online Response / N. Katherine Hayles -- Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues / Gonzalo Frasca -- Response / Mizuko Ito -- Online Response / Eric Zimmerman -- Schizophrenia and Narrative in Artificial Agents / Phoebe Sengers -- Response: Methods and Madness / Lucy Suchman -- Online Response / Michael Mateas -- Game Design as Narrative Architecture / Henry Jenkins -- Response / Jon McKenzie -- Online Response / Markku Eskelinen -- Introduction to Game Time / Jesper Juul -- Response / Mizuko Ito -- Online Response / Celia Pearce -- Towards a Game Theory of Game / Celia Pearce -- Response / Mary Flanagan -- Online Response: "And Back Again" / Mark Bernstein -- Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline / Eric Zimmerman -- Response / Chris Crawford -- Online Response: Unruly Games / Jesper Juul -- Card Shark and Thespis: Exotic Tools for Hypertext Narrative / Mark Bernstein and Diane Greco -- Response / Andrew Stern -- Online Response / Ken Perlin -- Moving Through Me as I Move: A Paradigm for Interaction / Stephanie Strickland -- Response / Rita Raley -- Online Response / Camille Utterback -- The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business / J. Yellowlees Douglas and Andrew Hargadon -- Response / Richard Schechner -- Online Response / Henry Jenkins -- Literal Art: Neither Lines nor Pixels but Letters / John Cayley -- Response / Johanna Drucker -- Online Response / Nick Montfort -- Unusual Positions - Embodied Interaction with Symbolic Spaces / Camille Utterback -- Response / Matt Gorbet -- Online Response / Adrianne Wortzel -- Interactive Text and Recombinant Poetics - Media-Element Field Explorations / Bill Seaman -- Response / Diane Gromala -- Online Response / Jill Walker -- What Does a Very Large-Scale Conversation Look Like? / Warren Sack -- Response / Rebecca Ross -- Online Response / Phoebe Sengers -- Community of People with No Time: Collaboration Shifts / Victoria Vesna -- Response / Stephanie Strickland -- If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts / Natalie Jeremijenko -- Response: Talking Things / Lucy Suchman -- Online Response / Simon Penny -- Metaphoric Networks in Lexia to Perplexia / N. Katherine Hayles -- Response / Eugene Thacker -- Online Response / Bill Seaman -- How I Was Played by Online Caroline / Jill Walker -- Response / Adrianne Wortzel -- Online Response / Warren Sack -- Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine" / Nick Montfort -- Response / Brenda Laurel -- Online Response / Janet Murray.

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