Image from Coce

The medium of the video game / edited by Mark J.P. Wolf.

Contributor(s): Material type: TextTextPublisher: Austin : University of Texas Press, 2001Edition: First editionDescription: xvi, 203 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0292791488
  • 9780292791480
  • 029279150X
  • 9780292791503
Subject(s): DDC classification:
  • 794.80973 21
LOC classification:
  • GV1469.3 .M43 2002
Contents:
Foreword / Ralph H. Baer -- Introduction / Mark J. P. Wolf -- I. The Emergence of the Video Game. 1. The Video Game as a Medium / Mark J. P. Wolf. 2. Super Mario Nation / Steven L. Kent -- II. Formal Aspects of the Video Game. 3. Space in the Video Game / Mark J. P. Wolf. 4. Time in the Video Game / Mark J. P. Wolf. 5. Narrative in the Video Game / Mark J. P. Wolf. 6. Genre and the Video Game / Mark J. P. Wolf -- III. The Video Game in Society and Culture. 7. Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image / Rochelle Slovin. 8. Play It Again, Pac-Man / Charles Bernstein. 9. Archetypes on Acid: Video Games and Culture / Rebecca R. Tews -- App. Resources for Video Game Research / Mark J. P. Wolf.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.80973 MED (Browse shelf(Opens below)) 1 Available A418031B

Includes bibliographical references (pages 187-191) and index.

Foreword / Ralph H. Baer -- Introduction / Mark J. P. Wolf -- I. The Emergence of the Video Game. 1. The Video Game as a Medium / Mark J. P. Wolf. 2. Super Mario Nation / Steven L. Kent -- II. Formal Aspects of the Video Game. 3. Space in the Video Game / Mark J. P. Wolf. 4. Time in the Video Game / Mark J. P. Wolf. 5. Narrative in the Video Game / Mark J. P. Wolf. 6. Genre and the Video Game / Mark J. P. Wolf -- III. The Video Game in Society and Culture. 7. Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image / Rochelle Slovin. 8. Play It Again, Pac-Man / Charles Bernstein. 9. Archetypes on Acid: Video Games and Culture / Rebecca R. Tews -- App. Resources for Video Game Research / Mark J. P. Wolf.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha