The medium of the video game / edited by Mark J.P. Wolf.
Material type: TextPublisher: Austin : University of Texas Press, 2001Edition: First editionDescription: xvi, 203 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 0292791488
- 9780292791480
- 029279150X
- 9780292791503
- 794.80973 21
- GV1469.3 .M43 2002
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.80973 MED (Browse shelf(Opens below)) | 1 | Available | A418031B |
Includes bibliographical references (pages 187-191) and index.
Foreword / Ralph H. Baer -- Introduction / Mark J. P. Wolf -- I. The Emergence of the Video Game. 1. The Video Game as a Medium / Mark J. P. Wolf. 2. Super Mario Nation / Steven L. Kent -- II. Formal Aspects of the Video Game. 3. Space in the Video Game / Mark J. P. Wolf. 4. Time in the Video Game / Mark J. P. Wolf. 5. Narrative in the Video Game / Mark J. P. Wolf. 6. Genre and the Video Game / Mark J. P. Wolf -- III. The Video Game in Society and Culture. 7. Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image / Rochelle Slovin. 8. Play It Again, Pac-Man / Charles Bernstein. 9. Archetypes on Acid: Video Games and Culture / Rebecca R. Tews -- App. Resources for Video Game Research / Mark J. P. Wolf.
Machine converted from AACR2 source record.
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