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Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Burnham ; contributors, Ralph H. Baer [and others].

By: Contributor(s): Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, 2003Edition: First MIT Press paperback editionDescription: 439 pages : illustrations (some colour) ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262024926
  • 9780262024921
Subject(s): DDC classification:
  • 794.809 21
LOC classification:
  • GV1469.3 .B87 2001
Contents:
Foreword -- Introduction -- 01. Brookhaven National Labs -- Tennis for Two -- 02. MIT -- Building 20 -- Tmrc -- The Origin of Spacewar! -- Dictionary of the Tmrc Language -- 03. TV Game Project -- Television Gaming Apparatus -- The Brown Box -- 04. Timeline -- 05. 1971 -- Syzygy -- Computer Space -- 06. 1972 -- Atari -- Odyssey -- Pong -- 07. 1973 -- TV Ping-Pong -- Asteroid -- Gotcha -- Paddle Ball -- Rally -- Space Race -- Winner -- 08. 1974 -- Gran Trak 10 -- Puppy Pong -- Qwak! -- Rebound -- Speed Race -- Tank -- Touch Me -- 09. 1975 -- Atari Pong -- Odyssey 100-5000 -- Alley Rally -- Avenger -- Gun Fight -- Maneater -- Shark Jaws -- Steeplechase -- 10. 1976 -- Telstar -- Channel F -- Adventure -- Breakout -- Death Race -- Night Driver -- Sea Wolf -- Sprint 2 -- Stunt Cycle -- 11. 1977 -- Atari Vcs -- Studio II -- Apple II -- Pet -- TRS-80 -- Canyon Bomber -- Circus -- Drag Race -- Safari -- Starship 1 -- 12. 1978 -- The Professional Arcade -- Odyssey[superscript 2] -- Atari Football -- Avalanche -- Blasto -- Fire Truck -- Gee Bee -- Space Invaders -- Space Wars -- 13. 1979 -- Intellivision -- Atari Home Computers -- TI-99 -- Asteroids -- Basketball -- Galaxian -- Galaxy Wars -- Lunar Lander -- Rip Off -- Speed Freak -- Warrior -- Interview: Tim Skelly -- 14. 1980 -- Activision -- Game & Watch -- Battlezone -- Berzerk -- Carnival -- Centipede -- Crazy Climber -- Defender -- Missile Command -- Pac-Man -- Phoenix -- Radarscope -- Red Baron -- Space Invaders Deluxe -- Star Castle -- Stratovox -- 15. 1981 -- Pac-Man Fever -- Twin Galaxies -- Interview: Walter Day -- Cosmos -- Commodore VIC-20 -- Ibm Pc -- Donkey Kong -- Frogger -- Galaga -- Gorf -- Hangly Man -- Jump Bug -- Kaos -- Lady Bug -- Lock 'N Chase -- Make Trax -- Mouse Trap -- MS. PAC-MAN -- Pleiads -- Qix -- Scramble -- Space Odyssey -- Stargate -- Tempest -- Thief -- Turbo -- Vanguard -- Venture -- Warlords -- Wizard of Wor -- 16. 1982 -- Gronk! Flash! Zap! -- Imagic -- Atari 5200 -- Colecovision -- Vectrex -- Commodore 64 -- Zx Spectrum -- Burgertime -- Dig Dug -- Disco No. 1 -- Donkey Kong Junior -- Joust -- Jungle King -- Kangaroo -- Moon Patrol -- Mr. Do -- Pengo -- Pole Position -- Popeye -- Pop Flamer -- Q*Bert -- Reactor -- Robotron: 2084 -- Robby Roto! -- Satan's Hollow -- Sinistar -- Time Pilot -- Tron -- Tutankham -- Wacko -- Xevious -- Zaxxon -- Zookeeper -- Zzyzzyxx -- 17. 1983 -- Starcade -- SG-1000 -- Astron Belt -- Cliff Hanger -- Cloak & Dagger -- Congo Bongo -- Crystal Castles -- Crossbow -- Dragon's Lair -- Elevator Action -- Gyruss -- Journey -- M.A.C.H. 3 -- Major Havoc -- Mario Bros -- Space Ace -- Spy Hunter -- Star Trek -- Star Wars -- Track & Field -- Tropical Angel -- Van-Van Car -- 18. 1984 -- Atari 7800 -- Famicom -- Apple Macintosh -- 720[degree] -- Excitebike -- I, Robot -- Karate Champ -- Lode Runner -- Marble Madness -- PAC-Land -- Paperboy -- Punch Out! -- Tapper -- Samurai Nipponichi -- Snake Pit -- TX-1 -- Vs. Baseball -- 19. Collections -- 20. Exhibits -- Today -- Resources -- Index -- Credits -- Author -- Contributors.
Review: "From Pong to Pac-Man, Asteroids to Zaxxon - more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems." "From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon."--BOOK JACKET.
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Originally published: 2001.

Includes bibliographical references (page 423) and index.

Includes filmography (p. 423-424).

Foreword -- Introduction -- 01. Brookhaven National Labs -- Tennis for Two -- 02. MIT -- Building 20 -- Tmrc -- The Origin of Spacewar! -- Dictionary of the Tmrc Language -- 03. TV Game Project -- Television Gaming Apparatus -- The Brown Box -- 04. Timeline -- 05. 1971 -- Syzygy -- Computer Space -- 06. 1972 -- Atari -- Odyssey -- Pong -- 07. 1973 -- TV Ping-Pong -- Asteroid -- Gotcha -- Paddle Ball -- Rally -- Space Race -- Winner -- 08. 1974 -- Gran Trak 10 -- Puppy Pong -- Qwak! -- Rebound -- Speed Race -- Tank -- Touch Me -- 09. 1975 -- Atari Pong -- Odyssey 100-5000 -- Alley Rally -- Avenger -- Gun Fight -- Maneater -- Shark Jaws -- Steeplechase -- 10. 1976 -- Telstar -- Channel F -- Adventure -- Breakout -- Death Race -- Night Driver -- Sea Wolf -- Sprint 2 -- Stunt Cycle -- 11. 1977 -- Atari Vcs -- Studio II -- Apple II -- Pet -- TRS-80 -- Canyon Bomber -- Circus -- Drag Race -- Safari -- Starship 1 -- 12. 1978 -- The Professional Arcade -- Odyssey[superscript 2] -- Atari Football -- Avalanche -- Blasto -- Fire Truck -- Gee Bee -- Space Invaders -- Space Wars -- 13. 1979 -- Intellivision -- Atari Home Computers -- TI-99 -- Asteroids -- Basketball -- Galaxian -- Galaxy Wars -- Lunar Lander -- Rip Off -- Speed Freak -- Warrior -- Interview: Tim Skelly -- 14. 1980 -- Activision -- Game & Watch -- Battlezone -- Berzerk -- Carnival -- Centipede -- Crazy Climber -- Defender -- Missile Command -- Pac-Man -- Phoenix -- Radarscope -- Red Baron -- Space Invaders Deluxe -- Star Castle -- Stratovox -- 15. 1981 -- Pac-Man Fever -- Twin Galaxies -- Interview: Walter Day -- Cosmos -- Commodore VIC-20 -- Ibm Pc -- Donkey Kong -- Frogger -- Galaga -- Gorf -- Hangly Man -- Jump Bug -- Kaos -- Lady Bug -- Lock 'N Chase -- Make Trax -- Mouse Trap -- MS. PAC-MAN -- Pleiads -- Qix -- Scramble -- Space Odyssey -- Stargate -- Tempest -- Thief -- Turbo -- Vanguard -- Venture -- Warlords -- Wizard of Wor -- 16. 1982 -- Gronk! Flash! Zap! -- Imagic -- Atari 5200 -- Colecovision -- Vectrex -- Commodore 64 -- Zx Spectrum -- Burgertime -- Dig Dug -- Disco No. 1 -- Donkey Kong Junior -- Joust -- Jungle King -- Kangaroo -- Moon Patrol -- Mr. Do -- Pengo -- Pole Position -- Popeye -- Pop Flamer -- Q*Bert -- Reactor -- Robotron: 2084 -- Robby Roto! -- Satan's Hollow -- Sinistar -- Time Pilot -- Tron -- Tutankham -- Wacko -- Xevious -- Zaxxon -- Zookeeper -- Zzyzzyxx -- 17. 1983 -- Starcade -- SG-1000 -- Astron Belt -- Cliff Hanger -- Cloak & Dagger -- Congo Bongo -- Crystal Castles -- Crossbow -- Dragon's Lair -- Elevator Action -- Gyruss -- Journey -- M.A.C.H. 3 -- Major Havoc -- Mario Bros -- Space Ace -- Spy Hunter -- Star Trek -- Star Wars -- Track & Field -- Tropical Angel -- Van-Van Car -- 18. 1984 -- Atari 7800 -- Famicom -- Apple Macintosh -- 720[degree] -- Excitebike -- I, Robot -- Karate Champ -- Lode Runner -- Marble Madness -- PAC-Land -- Paperboy -- Punch Out! -- Tapper -- Samurai Nipponichi -- Snake Pit -- TX-1 -- Vs. Baseball -- 19. Collections -- 20. Exhibits -- Today -- Resources -- Index -- Credits -- Author -- Contributors.

"From Pong to Pac-Man, Asteroids to Zaxxon - more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems." "From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon."--BOOK JACKET.

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