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Collaborative design : proceedings of CoDesigning 2000 / Stephen A.R. Scrivener, Linden J. Ball, and Andrée Woodcock (eds.).

By: Contributor(s): Material type: TextTextPublisher: London ; New York : Springer, [2000]Copyright date: ©2000Description: xvii, 542 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1852333413
  • 9781852333416
Other title:
  • Proceedings of CoDesigning 2000
Subject(s): DDC classification:
  • 745.202854678
LOC classification:
  • TA174 .C5716 2000
Contents:
List of Contributors -- 1. Generative Tools for Co-designing -- 2. Mind that User's Mind: Incorporating Cultural Difference to User-centred Design Approaches -- 3. Co-designing: Designers and Ergonomics -- 4. Creating Enhanced User Experiences: The Designer is a 'Co-operator' by Facilitating Communication -- 5. Project-related Development of Building Products as a Co-operative Process -- 6. Symmetry In Design Participation in the Built Environment: Experiences and insights from Education and Practice -- 7. Does 'inclusive design' Require an Inclusive Design Process? -- 8. For the Love of the People: Participatory Design in a Community Context -- 9. Games and Movies: Towards Innovative Co-design with Users -- 10. Working Anywhere: Co-design Through Participation -- 11. Structured Methods and Creativity: A Happy Dutch Marriage -- 12. 24hr Design and Development: An Engine Design Project -- 13. Developing an Integrated Approach to Supplier Design Activity Within the UK Textile and Clothing Industry -- 14. Integrating Collaborative Design Processes: Case Studies for Global Fashion Marketplaces -- 15. An Evaluation of Inter-company Networks for New Product Development -- 16. Ecodesign Integration: Putting the Co into Ecodesign -- 17. Co-designing Against Crime -- 18. The Designer as Innovator -- 19. Insights into Customer Delight -- 20. Collaborating with Elderly End-users in the Design Process -- 21. Imagery as a Private Experience and Architectural Teamwork -- 22. Interaction and Entrainment in Collaborative Design Meetings -- 23. The Influence of Co-designers on the Generation and Evaluation of Solution Alternatives -- 24. Small Group Design Activity and Requirements on Collaborative Technologies -- 25. Comparing the Process Characteristics of Graphic and Sentential Idea-generation Techniques for Design Groups -- 26. Making a Drama out of a Process: How Television Represents Designing -- 27. Matching Descriptions of Team Design -- 28. Analysing the Activity of Multidisciplinary Teams in the Early Stages of Conceptual Design: Method and Measures -- 29. Tracking the Design Trajectory of an Innovative Electronics Engineering Project -- 30. One Step Forward and Three Back: A Study of the Patterns of Interdisciplinary Conceptual Design -- 31. An Analysis of Design Communication with and Without Computer Mediation -- 32. Sharing Design Ideas: Conversational Grounding in Collaborative Design -- 33. Using Media-mechanism Shifts to Uncover Design Communication Needs -- 34. Videoconferencing to Support Designing at a Distance -- 35. Communication and Management Issues in International Collaborative Design -- 36. Persuasive Artefacts in Architectural Design and Planning -- 37. Collaboratively Designing Within the Design -- 38. Collaborative Designing in a Networked Learning Environment -- 39. Co-designing over the Net -- 40. Writing and Sharing of Rule-text Heuristics to Support Dispersed Design Communities -- 41. A Collaborative Design Studio: Architecture and Prototype -- 42. Consumer-designer Interaction Through a Generative Design Medium -- 43. Look Who's Talking: Developing Communication and Negotiation Skills Through Design Education -- 44. The Search for a New Paradigm for Practice and Education -- 45. Developing an Integrated Approach to Product Design -- 46. Undergraduate Design Project Utilising Users as a Design Resource: A Case Study -- 47. Co-designing among Sixth-formers -- 48. Collective Action for Design Learning: An Investigation in the Design School Studio -- 49. Disrupting Isolation: Exposing Distance Learning Students to Cultural Differences -- 50. Design Practice in New Zealand: Seeking the Basis for a Teaching Programme Course -- Author Index.
Summary: "Design occurs in a rich social context where the effectiveness and efficiency of social interaction and collective performance are key to successful outcomes. Increasingly, design is being explored and developed as a collective, collaborative, participatory, and even community process. The heightened recognition of designing as a social process has stimulated interest in collaborative design.This book contains the proceedings of the international conference "CoDesigning 2000" held in Coventry, England, September 2000. During this meeting exponents from a wide range of design domains came together to present and discuss perspectives on and new knowledge and understanding of collaborative design, and the evidence for enhanced design performance through collaboration.Within this volume different motivations for, conceptions of, and findings about collaborative design are addressed in 50 contributions by different research groups. Structured into 6 sections according to the main fields of interest, it provides a survey of the state of scientifically based knowledge and trends emerging from collaborative design research and their implications for a wide range of domains."--Publisher description.
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"This book comprises the proceedings of CoDesign 2000, held at Coventry between September 11th and 13th, 2000"--Pref.

Includes bibliographical references and index.

List of Contributors -- 1. Generative Tools for Co-designing -- 2. Mind that User's Mind: Incorporating Cultural Difference to User-centred Design Approaches -- 3. Co-designing: Designers and Ergonomics -- 4. Creating Enhanced User Experiences: The Designer is a 'Co-operator' by Facilitating Communication -- 5. Project-related Development of Building Products as a Co-operative Process -- 6. Symmetry In Design Participation in the Built Environment: Experiences and insights from Education and Practice -- 7. Does 'inclusive design' Require an Inclusive Design Process? -- 8. For the Love of the People: Participatory Design in a Community Context -- 9. Games and Movies: Towards Innovative Co-design with Users -- 10. Working Anywhere: Co-design Through Participation -- 11. Structured Methods and Creativity: A Happy Dutch Marriage -- 12. 24hr Design and Development: An Engine Design Project -- 13. Developing an Integrated Approach to Supplier Design Activity Within the UK Textile and Clothing Industry -- 14. Integrating Collaborative Design Processes: Case Studies for Global Fashion Marketplaces -- 15. An Evaluation of Inter-company Networks for New Product Development -- 16. Ecodesign Integration: Putting the Co into Ecodesign -- 17. Co-designing Against Crime -- 18. The Designer as Innovator -- 19. Insights into Customer Delight -- 20. Collaborating with Elderly End-users in the Design Process -- 21. Imagery as a Private Experience and Architectural Teamwork -- 22. Interaction and Entrainment in Collaborative Design Meetings -- 23. The Influence of Co-designers on the Generation and Evaluation of Solution Alternatives -- 24. Small Group Design Activity and Requirements on Collaborative Technologies -- 25. Comparing the Process Characteristics of Graphic and Sentential Idea-generation Techniques for Design Groups -- 26. Making a Drama out of a Process: How Television Represents Designing -- 27. Matching Descriptions of Team Design -- 28. Analysing the Activity of Multidisciplinary Teams in the Early Stages of Conceptual Design: Method and Measures -- 29. Tracking the Design Trajectory of an Innovative Electronics Engineering Project -- 30. One Step Forward and Three Back: A Study of the Patterns of Interdisciplinary Conceptual Design -- 31. An Analysis of Design Communication with and Without Computer Mediation -- 32. Sharing Design Ideas: Conversational Grounding in Collaborative Design -- 33. Using Media-mechanism Shifts to Uncover Design Communication Needs -- 34. Videoconferencing to Support Designing at a Distance -- 35. Communication and Management Issues in International Collaborative Design -- 36. Persuasive Artefacts in Architectural Design and Planning -- 37. Collaboratively Designing Within the Design -- 38. Collaborative Designing in a Networked Learning Environment -- 39. Co-designing over the Net -- 40. Writing and Sharing of Rule-text Heuristics to Support Dispersed Design Communities -- 41. A Collaborative Design Studio: Architecture and Prototype -- 42. Consumer-designer Interaction Through a Generative Design Medium -- 43. Look Who's Talking: Developing Communication and Negotiation Skills Through Design Education -- 44. The Search for a New Paradigm for Practice and Education -- 45. Developing an Integrated Approach to Product Design -- 46. Undergraduate Design Project Utilising Users as a Design Resource: A Case Study -- 47. Co-designing among Sixth-formers -- 48. Collective Action for Design Learning: An Investigation in the Design School Studio -- 49. Disrupting Isolation: Exposing Distance Learning Students to Cultural Differences -- 50. Design Practice in New Zealand: Seeking the Basis for a Teaching Programme Course -- Author Index.

"Design occurs in a rich social context where the effectiveness and efficiency of social interaction and collective performance are key to successful outcomes. Increasingly, design is being explored and developed as a collective, collaborative, participatory, and even community process. The heightened recognition of designing as a social process has stimulated interest in collaborative design.This book contains the proceedings of the international conference "CoDesigning 2000" held in Coventry, England, September 2000. During this meeting exponents from a wide range of design domains came together to present and discuss perspectives on and new knowledge and understanding of collaborative design, and the evidence for enhanced design performance through collaboration.Within this volume different motivations for, conceptions of, and findings about collaborative design are addressed in 50 contributions by different research groups. Structured into 6 sections according to the main fields of interest, it provides a survey of the state of scientifically based knowledge and trends emerging from collaborative design research and their implications for a wide range of domains."--Publisher description.

Machine converted from AACR2 source record.

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