MARC details
000 -LEADER |
fixed length control field |
07409cam a2200457 i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221102231230.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
160426s2016 nyua b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2016301676 |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
Direct search result |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
MARC Score : 11000(23400) : OK |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0134396758 |
Qualifying information |
paperback |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780134396750 |
Qualifying information |
paperback |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(ATU)b26457441 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)936630982 |
037 ## - SOURCE OF ACQUISITION |
Source of stock number/acquisition |
Prentice Hall, C/O Pearson Education Order Dept 135 S Mount Zion rd, Lebanon, IN, USA, 46052 |
Note |
SAN 200-2175 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
YDXCP |
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BTCTA |
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BDX |
-- |
CDX |
-- |
YPM |
-- |
SFR |
-- |
OCLCF |
-- |
MHD |
-- |
NLGGC |
-- |
UPM |
-- |
NLE |
-- |
OCLCO |
-- |
AU@ |
-- |
UKMGB |
-- |
ATU |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.3 |
Item number |
.H59 2016 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81536 |
Edition number |
23 |
099 ## - LOCAL FREE-TEXT CALL NUMBER (OCLC) |
Classification number |
794.81536 HIW |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Hiwiller, Zack, |
Relator term |
author. |
9 (RLIN) |
946792 |
245 10 - TITLE STATEMENT |
Title |
Players making decisions : |
Remainder of title |
game design essentials and the art of understanding your players / |
Statement of responsibility, etc. |
Zack Hiwiller. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[New York?] : |
Name of producer, publisher, distributor, manufacturer |
New Riders/NRG, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2016 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvii, 464 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Part 1. |
Title |
Getting started -- |
Miscellaneous information |
1. |
Title |
What Is a Game Designer? -- |
-- |
Responsibilities of a Game Designer -- |
-- |
Attributes of a Game Designer -- |
-- |
Make Things -- |
-- |
Cultivate Your Gardens -- |
-- |
On Ontology and Dogma -- |
-- |
Formalism -- |
-- |
Summary -- |
Miscellaneous information |
2. |
Title |
Problem Statements -- |
-- |
Defining the Problem -- |
-- |
Low-Hanging Fruit -- |
-- |
Functional Fixedness -- |
-- |
Brainstorming -- |
-- |
Summary -- |
Miscellaneous information |
3. |
Title |
Development Structures -- |
-- |
Production Methodologies -- |
-- |
Scope -- |
-- |
Summary -- |
Miscellaneous information |
4. |
Title |
Starting Practices -- |
-- |
Analog Games -- |
-- |
Theme and Mechanics -- |
-- |
Next Steps -- |
-- |
Designing for Others -- |
-- |
Opening Questions -- |
-- |
Summary -- |
Miscellaneous information |
Part 2. |
Title |
Prototypes and playtesting -- |
Miscellaneous information |
5. |
Title |
Paper Prototyping Development Techniques -- |
-- |
Software and Materials -- |
-- |
Art -- |
-- |
Cards -- |
-- |
InDesign Data Merge -- |
-- |
Summary -- |
Miscellaneous information |
6. |
Title |
Playtesting -- |
-- |
Playtesting Goals -- |
-- |
Playtesting Benefits -- |
-- |
Listening to Feedback -- |
-- |
Finding Playtesters -- |
-- |
Iterating -- |
-- |
Summary -- |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
7. |
Title |
Playtesting Methods -- |
-- |
The Testing Environment -- |
-- |
Keep Playtesters Talking -- |
-- |
A/B Testing -- |
-- |
Self-Playtesting -- |
-- |
Summary -- |
Miscellaneous information |
8. |
Title |
Prototypes and Intellectual Property -- |
-- |
Do I Need an NDA? -- |
-- |
Ideas and Value -- |
-- |
Summary -- |
Miscellaneous information |
Part 3. |
Title |
Meaningful decisions -- |
Miscellaneous information |
9. |
Title |
Flow and the Fundamental Game Design Directive -- |
-- |
Game Flow -- |
-- |
Interest Curves -- |
-- |
Learning Curves -- |
-- |
Individual Differences -- |
-- |
Summary -- |
Miscellaneous information |
10. |
Title |
Decision-Making -- |
-- |
Player Agency -- |
-- |
Anatomy of a Choice -- |
-- |
Less-Interesting Decision-Making -- |
-- |
More-Interesting Decision-Making Summar -- |
-- |
Summary -- |
Miscellaneous information |
11. |
Title |
Randomness -- |
-- |
Completely Random Games -- |
-- |
Completely Skill-Based Games -- |
-- |
Fairness and Mitigating Randomness -- |
-- |
Summary -- |
Miscellaneous information |
12. |
Title |
Goals -- |
-- |
How Players Determine Game Goals -- |
-- |
Criteria for Goals -- |
-- |
Solving Goal Problems -- |
-- |
Summary -- |
-- |
Part 4. |
-- |
Describling game elements -- |
Miscellaneous information |
13. |
Title |
Mechanics, Dynamics, and Aesthetics (MDA) -- |
-- |
What Are Games About? -- |
-- |
MDA -- |
-- |
More Dynamics -- |
-- |
Summary -- |
Miscellaneous information |
14. |
Title |
Milieu -- |
-- |
What Is Milieu? -- |
-- |
Polish -- |
-- |
Player Types -- |
-- |
Motivation -- |
-- |
Milieu as Design Focus -- |
-- |
Summary -- |
Miscellaneous information |
15. |
Title |
Rules and Verbs -- |
-- |
Rules -- |
-- |
Qualities of Rules -- |
-- |
Types of Rules -- |
-- |
Verbs -- |
-- |
Summary -- |
Miscellaneous information |
16. |
Title |
Balance -- |
-- |
Symmetry -- |
-- |
Self-Balancing Mechanisms -- |
-- |
Progression and Numeric Relationships -- |
-- |
Balance Heuristics -- |
-- |
Summary -- |
Miscellaneous information |
17. |
Title |
Feedback Loops -- |
-- |
Positive Feedback Loops -- |
-- |
Negative Feedback Loops -- |
-- |
Feedback Loops in Action -- |
-- |
Fixing Problems -- |
-- |
Summary -- |
Miscellaneous information |
18. |
Title |
Puzzle Design -- |
-- |
What Is a Puzzle? -- |
-- |
Possibility Space -- |
-- |
Breadcrumbs -- |
-- |
Features of Ineffective Puzzles -- |
-- |
Types of Puzzles -- |
-- |
Other Puzzle Types -- |
-- |
Summary -- |
Miscellaneous information |
Part 5. |
Title |
Game theory and reational decision-making -- |
Miscellaneous information |
19. |
Title |
Equilibria in Normal Form Games -- |
-- |
The Prisoner's Dilemma -- |
-- |
Solving Games Using Strict Dominance -- |
-- |
Using (and Abusing) Dominance -- |
-- |
Zero-Sum Games -- |
-- |
Stag Hunt and Coordination -- |
-- |
Determining Nash Equilibria in a Larger Matrix -- |
-- |
Mixed Strategies -- |
-- |
Stag Hunt Redux -- |
-- |
Summary -- |
Miscellaneous information |
20. |
Title |
Sequential and Iterated Games -- |
-- |
Game Trees -- |
-- |
Promises and Commitment Problems -- |
-- |
Iterated Games -- |
-- |
Experimenting with Strategies -- |
-- |
Successful Strategies -- |
-- |
Summary -- |
Miscellaneous information |
21. |
Title |
Problems with Game Theory -- |
-- |
Rational Actors -- |
-- |
The Dollar Auction -- |
-- |
The "Guess Two-Thirds" Game -- |
-- |
Second-Price Auctions -- |
-- |
Summary -- |
Miscellaneous information |
22. |
Title |
Marginal Decision Analysis -- |
-- |
Marginal Nuggets -- |
-- |
Balance on Margins -- |
-- |
Summary -- |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Part 6. |
Title |
Human behavior in games -- |
Miscellaneous information |
23. |
Title |
Behaviorism and Schedules of Reinforcement -- |
-- |
Operant Conditioning -- |
-- |
Schedules of Reinforcement -- |
-- |
Anticipation and Uncertainty -- |
-- |
Ethical and Practical Concerns -- |
-- |
Summary -- |
Miscellaneous information |
24. |
Title |
Learning and Constructivism -- |
-- |
Historic Approaches -- |
-- |
Novices and Experts -- |
-- |
Cognitive Load -- |
-- |
Expertise Reversal Effect -- |
-- |
Split-Attention Effect -- |
-- |
Tutorials and Learning Design -- |
-- |
Summary -- |
Miscellaneous information |
25. |
Title |
Motivation -- |
-- |
Two Types of Motivation -- |
-- |
What's the Problem with Rewards? -- |
-- |
Self-Determination Theory and Challenges -- |
-- |
Competition and Motivation -- |
-- |
Personality -- |
-- |
Other Motivation Effects -- |
-- |
Summary -- |
Miscellaneous information |
26. |
Title |
Human Decision-Making -- |
-- |
Mental Shortcuts -- A |
-- |
ttribution Errors -- |
-- |
Misunderstanding Randomness -- |
-- |
Anchoring and Adjustment -- |
-- |
Understanding Value in Uncertain Situations -- |
-- |
Loss -- |
-- |
Framing Decisions -- |
-- |
Summary -- |
Miscellaneous information |
27. |
Title |
Attention and Memory -- |
-- |
Attention -- |
-- |
Memory -- |
-- |
Helping with Memory Limitations -- |
-- |
Perception -- |
-- |
Summary -- |
Miscellaneous information |
Part 7. |
Title |
Game design tools -- |
Miscellaneous information |
28. |
Title |
Documentation and Written Communication -- |
-- |
The Game Design Document -- |
-- |
The GDD Creation Process -- |
-- |
References -- |
-- |
Documentation for Tabletop Games -- |
-- |
States and Flowcharts -- |
-- |
Summary -- |
Miscellaneous information |
29. |
Title |
Probability -- |
-- |
Probability Is Fancy Counting -- |
-- |
Adding Die Rolls -- |
-- |
Example: The H/T Game -- |
-- |
Being Careful -- |
-- |
Summary -- |
Miscellaneous information |
30. |
Title |
Spreadsheets for Simulation -- |
-- |
Why Use Spreadsheets? -- |
-- |
Basics -- |
-- |
Formulas -- |
-- |
Goal Seek and Solver in Excel -- |
-- |
One-Way Data Tables -- |
-- |
Summary -- |
Miscellaneous information |
31. |
Title |
Monte Carlo Simulation -- |
-- |
Answering Design Questions -- |
-- |
Hot Hand -- |
-- |
Monty Hall -- |
-- |
Once Around the Board -- |
-- |
Martingale Betting -- |
-- |
Summary -- |
Miscellaneous information |
32. |
Title |
Presenting Ideas -- |
-- |
The Thesis -- |
-- |
Text on Slides -- |
-- |
Data-Ink -- |
-- |
Do Not Waste Time -- |
-- |
Documentation -- |
-- |
Acquiring Images -- |
-- |
Example: State of Mobile Games 2014 -- |
-- |
Risk -- |
-- |
Risk Analysis -- |
-- |
Pitch Questions -- |
-- |
Summary -- |
Miscellaneous information |
Part 8. |
Title |
The game design business -- |
Miscellaneous information |
33. |
Title |
Profit, Loss, and Metrics -- |
-- |
Profit and Loss -- |
-- |
Metrics -- |
-- |
Virality -- |
-- |
Cash Flow -- |
-- |
Summary -- |
Miscellaneous information |
34. |
Title |
Sustainable Lifestyles -- |
-- |
Life in AAA Digital Game Development -- |
-- |
Life as an Independent Developer of Digital Games -- |
-- |
Life in Tabletop Game Development -- |
-- |
Market Luck -- |
-- |
Summary. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design. |
9 (RLIN) |
338180 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design. |
9 (RLIN) |
789087 |
776 18 - ADDITIONAL PHYSICAL FORM ENTRY |
Record control number |
(OCoLC)914573477 |
-- |
(OCoLC)935080538 |
-- |
(OCoLC)953686292 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b26457441 |
b |
05-06-19 |
c |
18-02-19 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.81536 HIW |
g |
1 |
i |
A533729B |
j |
0 |
l |
cmain |
o |
- |
p |
$75.48 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
2 |
v |
8 |
w |
1 |
x |
1 |
y |
.i13629451 |
z |
19-03-19 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
(2)b |
-- |
(2)c |
Operator's initials, OID (RLIN) |
21-02-19 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
nyu |
-- |
0 |