Players making decisions : (Record no. 1495805)

MARC details
000 -LEADER
fixed length control field 07409cam a2200457 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221102231230.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160426s2016 nyua b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2016301676
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note Direct search result
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note MARC Score : 11000(23400) : OK
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0134396758
Qualifying information paperback
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780134396750
Qualifying information paperback
035 ## - SYSTEM CONTROL NUMBER
System control number (ATU)b26457441
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)936630982
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Prentice Hall, C/O Pearson Education Order Dept 135 S Mount Zion rd, Lebanon, IN, USA, 46052
Note SAN 200-2175
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency YDXCP
-- BTCTA
-- BDX
-- CDX
-- YPM
-- SFR
-- OCLCF
-- MHD
-- NLGGC
-- UPM
-- NLE
-- OCLCO
-- AU@
-- UKMGB
-- ATU
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .H59 2016
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 23
099 ## - LOCAL FREE-TEXT CALL NUMBER (OCLC)
Classification number 794.81536 HIW
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hiwiller, Zack,
Relator term author.
9 (RLIN) 946792
245 10 - TITLE STATEMENT
Title Players making decisions :
Remainder of title game design essentials and the art of understanding your players /
Statement of responsibility, etc. Zack Hiwiller.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [New York?] :
Name of producer, publisher, distributor, manufacturer New Riders/NRG,
Date of production, publication, distribution, manufacture, or copyright notice [2016]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2016
300 ## - PHYSICAL DESCRIPTION
Extent xvii, 464 pages :
Other physical details illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information Part 1.
Title Getting started --
Miscellaneous information 1.
Title What Is a Game Designer? --
-- Responsibilities of a Game Designer --
-- Attributes of a Game Designer --
-- Make Things --
-- Cultivate Your Gardens --
-- On Ontology and Dogma --
-- Formalism --
-- Summary --
Miscellaneous information 2.
Title Problem Statements --
-- Defining the Problem --
-- Low-Hanging Fruit --
-- Functional Fixedness --
-- Brainstorming --
-- Summary --
Miscellaneous information 3.
Title Development Structures --
-- Production Methodologies --
-- Scope --
-- Summary --
Miscellaneous information 4.
Title Starting Practices --
-- Analog Games --
-- Theme and Mechanics --
-- Next Steps --
-- Designing for Others --
-- Opening Questions --
-- Summary --
Miscellaneous information Part 2.
Title Prototypes and playtesting --
Miscellaneous information 5.
Title Paper Prototyping Development Techniques --
-- Software and Materials --
-- Art --
-- Cards --
-- InDesign Data Merge --
-- Summary --
Miscellaneous information 6.
Title Playtesting --
-- Playtesting Goals --
-- Playtesting Benefits --
-- Listening to Feedback --
-- Finding Playtesters --
-- Iterating --
-- Summary --
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information 7.
Title Playtesting Methods --
-- The Testing Environment --
-- Keep Playtesters Talking --
-- A/B Testing --
-- Self-Playtesting --
-- Summary --
Miscellaneous information 8.
Title Prototypes and Intellectual Property --
-- Do I Need an NDA? --
-- Ideas and Value --
-- Summary --
Miscellaneous information Part 3.
Title Meaningful decisions --
Miscellaneous information 9.
Title Flow and the Fundamental Game Design Directive --
-- Game Flow --
-- Interest Curves --
-- Learning Curves --
-- Individual Differences --
-- Summary --
Miscellaneous information 10.
Title Decision-Making --
-- Player Agency --
-- Anatomy of a Choice --
-- Less-Interesting Decision-Making --
-- More-Interesting Decision-Making Summar --
-- Summary --
Miscellaneous information 11.
Title Randomness --
-- Completely Random Games --
-- Completely Skill-Based Games --
-- Fairness and Mitigating Randomness --
-- Summary --
Miscellaneous information 12.
Title Goals --
-- How Players Determine Game Goals --
-- Criteria for Goals --
-- Solving Goal Problems --
-- Summary --
-- Part 4.
-- Describling game elements --
Miscellaneous information 13.
Title Mechanics, Dynamics, and Aesthetics (MDA) --
-- What Are Games About? --
-- MDA --
-- More Dynamics --
-- Summary --
Miscellaneous information 14.
Title Milieu --
-- What Is Milieu? --
-- Polish --
-- Player Types --
-- Motivation --
-- Milieu as Design Focus --
-- Summary --
Miscellaneous information 15.
Title Rules and Verbs --
-- Rules --
-- Qualities of Rules --
-- Types of Rules --
-- Verbs --
-- Summary --
Miscellaneous information 16.
Title Balance --
-- Symmetry --
-- Self-Balancing Mechanisms --
-- Progression and Numeric Relationships --
-- Balance Heuristics --
-- Summary --
Miscellaneous information 17.
Title Feedback Loops --
-- Positive Feedback Loops --
-- Negative Feedback Loops --
-- Feedback Loops in Action --
-- Fixing Problems --
-- Summary --
Miscellaneous information 18.
Title Puzzle Design --
-- What Is a Puzzle? --
-- Possibility Space --
-- Breadcrumbs --
-- Features of Ineffective Puzzles --
-- Types of Puzzles --
-- Other Puzzle Types --
-- Summary --
Miscellaneous information Part 5.
Title Game theory and reational decision-making --
Miscellaneous information 19.
Title Equilibria in Normal Form Games --
-- The Prisoner's Dilemma --
-- Solving Games Using Strict Dominance --
-- Using (and Abusing) Dominance --
-- Zero-Sum Games --
-- Stag Hunt and Coordination --
-- Determining Nash Equilibria in a Larger Matrix --
-- Mixed Strategies --
-- Stag Hunt Redux --
-- Summary --
Miscellaneous information 20.
Title Sequential and Iterated Games --
-- Game Trees --
-- Promises and Commitment Problems --
-- Iterated Games --
-- Experimenting with Strategies --
-- Successful Strategies --
-- Summary --
Miscellaneous information 21.
Title Problems with Game Theory --
-- Rational Actors --
-- The Dollar Auction --
-- The "Guess Two-Thirds" Game --
-- Second-Price Auctions --
-- Summary --
Miscellaneous information 22.
Title Marginal Decision Analysis --
-- Marginal Nuggets --
-- Balance on Margins --
-- Summary --
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information Part 6.
Title Human behavior in games --
Miscellaneous information 23.
Title Behaviorism and Schedules of Reinforcement --
-- Operant Conditioning --
-- Schedules of Reinforcement --
-- Anticipation and Uncertainty --
-- Ethical and Practical Concerns --
-- Summary --
Miscellaneous information 24.
Title Learning and Constructivism --
-- Historic Approaches --
-- Novices and Experts --
-- Cognitive Load --
-- Expertise Reversal Effect --
-- Split-Attention Effect --
-- Tutorials and Learning Design --
-- Summary --
Miscellaneous information 25.
Title Motivation --
-- Two Types of Motivation --
-- What's the Problem with Rewards? --
-- Self-Determination Theory and Challenges --
-- Competition and Motivation --
-- Personality --
-- Other Motivation Effects --
-- Summary --
Miscellaneous information 26.
Title Human Decision-Making --
-- Mental Shortcuts -- A
-- ttribution Errors --
-- Misunderstanding Randomness --
-- Anchoring and Adjustment --
-- Understanding Value in Uncertain Situations --
-- Loss --
-- Framing Decisions --
-- Summary --
Miscellaneous information 27.
Title Attention and Memory --
-- Attention --
-- Memory --
-- Helping with Memory Limitations --
-- Perception --
-- Summary --
Miscellaneous information Part 7.
Title Game design tools --
Miscellaneous information 28.
Title Documentation and Written Communication --
-- The Game Design Document --
-- The GDD Creation Process --
-- References --
-- Documentation for Tabletop Games --
-- States and Flowcharts --
-- Summary --
Miscellaneous information 29.
Title Probability --
-- Probability Is Fancy Counting --
-- Adding Die Rolls --
-- Example: The H/T Game --
-- Being Careful --
-- Summary --
Miscellaneous information 30.
Title Spreadsheets for Simulation --
-- Why Use Spreadsheets? --
-- Basics --
-- Formulas --
-- Goal Seek and Solver in Excel --
-- One-Way Data Tables --
-- Summary --
Miscellaneous information 31.
Title Monte Carlo Simulation --
-- Answering Design Questions --
-- Hot Hand --
-- Monty Hall --
-- Once Around the Board --
-- Martingale Betting --
-- Summary --
Miscellaneous information 32.
Title Presenting Ideas --
-- The Thesis --
-- Text on Slides --
-- Data-Ink --
-- Do Not Waste Time --
-- Documentation --
-- Acquiring Images --
-- Example: State of Mobile Games 2014 --
-- Risk --
-- Risk Analysis --
-- Pitch Questions --
-- Summary --
Miscellaneous information Part 8.
Title The game design business --
Miscellaneous information 33.
Title Profit, Loss, and Metrics --
-- Profit and Loss --
-- Metrics --
-- Virality --
-- Cash Flow --
-- Summary --
Miscellaneous information 34.
Title Sustainable Lifestyles --
-- Life in AAA Digital Game Development --
-- Life as an Independent Developer of Digital Games --
-- Life in Tabletop Game Development --
-- Market Luck --
-- Summary.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
9 (RLIN) 338180
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design.
9 (RLIN) 789087
776 18 - ADDITIONAL PHYSICAL FORM ENTRY
Record control number (OCoLC)914573477
-- (OCoLC)935080538
-- (OCoLC)953686292
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b26457441
b 05-06-19
c 18-02-19
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.81536 HIW
g 1
i A533729B
j 0
l cmain
o -
p $75.48
q -
r -
s -
t 0
u 2
v 8
w 1
x 1
y .i13629451
z 19-03-19
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- (2)b
-- (2)c
Operator's initials, OID (RLIN) 21-02-19
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- nyu
-- 0
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
        City Campus City Campus City Campus Main Collection 19/03/2019 75.48 i13629451 3 13 794.81536 HIW A533729B 29/07/2024 10/04/2024 1 75.48 31/10/2021 Book

Powered by Koha