MARC details
000 -LEADER |
fixed length control field |
08206cam a2200385 i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20211103131210.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
140508s2015 njua 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014014836 |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
BIB MATCHES WORLDCAT |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
013356424X |
Qualifying information |
pbk. (alk. paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780133564242 |
Qualifying information |
pbk. (alk. paper) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(ATU)b14458743 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)879538876 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
YDX |
-- |
YDXCP |
-- |
UKMGB |
-- |
OCLCF |
-- |
BTCTA |
-- |
BDX |
-- |
RIV |
-- |
ATU |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.H94 |
Item number |
G43 2015 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.74 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Geary, David M. |
Fuller form of name |
(David Mark), |
Dates associated with a name |
1957- |
Relator term |
author. |
9 (RLIN) |
508127 |
245 10 - TITLE STATEMENT |
Title |
Core HTML5 2D game programming / |
Statement of responsibility, etc. |
David Geary. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Upper Saddle River, NJ : |
Name of producer, publisher, distributor, manufacturer |
Prentice Hall, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2015] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
©2015 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxiii, 615 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 00 - FORMATTED CONTENTS NOTE |
Title |
Table of Contents -- |
-- |
About This eBook -- |
-- |
Title Page -- |
-- |
Copyright Page -- |
-- |
Contents -- |
-- |
Preface -- |
-- |
A Brief History of This Book -- |
-- |
How to Use This Book -- |
-- |
The Book's Exercises -- |
-- |
Source Code and Chapter-specific Versions of Snail Bait -- |
-- |
Prerequisites -- |
-- |
Your Game -- |
-- |
Online Resources -- |
-- |
Acknowledgments -- |
-- |
About the Author -- |
Miscellaneous information |
1. |
Title |
Introduction -- |
-- |
1.1 Snail Bait -- |
-- |
1.2 HTML5 Game Development Best Practices -- |
-- |
1.3 Special Features -- |
-- |
1.4 Snail Bait's HTML and CSS -- |
-- |
1.5 Snail Bait's Humble Beginning -- |
-- |
1.6 The Use of JavaScript in This Book -- |
-- |
1.7 Conclusion -- |
-- |
1.8 Exercises -- |
Miscellaneous information |
2. |
Title |
Raw Materials and Development Environment -- |
-- |
2.1 Use Developer Tools -- |
-- |
2.2 Obtain Assets -- |
-- |
2.3 Use CSS Backgrounds -- |
-- |
2.4 Generate Favicons -- |
-- |
2.5 Shorten the Coding Cycle -- |
-- |
2.6 Conclusion -- |
-- |
2.7 Exercises -- |
Miscellaneous information |
3. |
Title |
Graphics and Animation -- |
-- |
3.1 Draw Graphics and Images with the HTML5 canvas Element -- |
-- |
3.2 Implement Smooth HTML5 Animations -- |
-- |
3.3 Implement a Game Loop -- |
-- |
3.4 Calculate Frame Rates -- |
-- |
3.5 Scroll the Background -- |
-- |
3.6 Create Time-Based Motion -- |
-- |
3.7 Reverse Scroll Direction -- |
-- |
3.8 Draw Animation Frames -- |
-- |
3.9 Use Parallax to Create the Illusion of Depth -- |
-- |
3.10 Conclusion -- |
-- |
3.11 Exercises -- |
Miscellaneous information |
4. |
Title |
Infrastructure -- |
-- |
4.1 Encapsulate Game Functions in a JavaScript Object -- |
-- |
4.2 Understand JavaScript's Persnickety this Reference -- |
-- |
4.3 Handle Keyboard Input -- |
-- |
4.4 Pause or Resume the Game When the Player Presses the p Key -- |
-- |
4.5 Freeze the Game to Ensure It Resumes Exactly Where It Left Off -- |
-- |
4.6 Pause the Game When the Window Loses Focus -- |
-- |
4.7 Resume a Paused Game with an Animated Countdown -- |
-- |
4.8 Conclusion -- |
-- |
4.9 Exercises -- |
Miscellaneous information |
5. |
Title |
Loading Screens -- |
-- |
5.1 Define Snail Bait's Chrome -- |
-- |
5.2 Fade Elements In and Out with CSS Transitions -- |
-- |
5.3 Fade Any Element In or Out That Has a CSS Transition Associated with Its Opacity -- |
-- |
5.4 Implement the Loading Screen -- |
-- |
5.5 Reveal the Game -- |
-- |
5.6 Conclusion -- |
-- |
5.7 Exercises -- |
Miscellaneous information |
6. |
Title |
Sprites -- |
-- |
6.1 Sprite Objects -- |
-- |
6.2 Incorporate Sprites into a Game Loop -- |
-- |
6.3 Implement Sprite Artists -- |
-- |
6.4 Create and Initialize a Game's Sprites -- |
-- |
6.5 Define Sprites with Metadata -- |
-- |
6.6 Scroll Sprites -- |
-- |
6.7 Conclusion -- |
-- |
6.8 Exercises -- |
Miscellaneous information |
7. |
Title |
Sprite Behaviors -- |
-- |
7.1 Behavior Fundamentals -- |
-- |
7.2 Runner Behaviors -- |
-- |
7.3 The Runner's Run Behavior -- |
-- |
7.4 Flyweight Behaviors -- |
-- |
7.5 Game-Independent Behaviors -- |
-- |
7.6 Combine Behaviors -- |
-- |
7.7 Conclusion -- |
-- |
7.8 Exercises -- |
Miscellaneous information |
8. |
Title |
Time, Part I: Finite Behaviors and Linear Motion -- |
-- |
8.1 Implement an Initial Jump Algorithm -- |
-- |
8.2 Shift Responsibility for Jumping to the Runner -- |
-- |
8.3 Implement the Jump Behavior -- |
-- |
8.4 Time Animations with Stopwatches -- |
-- |
8.5 Refine the Jump Behavior -- |
-- |
8.6 Implement Linear Motion -- |
-- |
8.7 Pause Behaviors -- |
-- |
8.8 Conclusion -- |
-- |
8.9 Exercises -- |
Miscellaneous information |
9. |
Title |
Time, Part II: Nonlinear Motion -- |
-- |
9.1 Understand Time and Its Derivatives -- |
-- |
9.2 Use Animation Timers and Easing Functions to Implement Nonlinear Jumping -- |
-- |
9.3 Implement Animation Timers -- |
-- |
9.4 Implement Easing Functions -- |
-- |
9.5 Fine-tune Easing Functions -- |
-- |
9.6 Implement a Realistic Bounce Behavior -- |
-- |
9.7 Randomize Behaviors -- |
-- |
9.8 Implement Nonlinear Color Changes with Animation Timers and Easing Functions -- |
-- |
9.9 Conclusion -- |
-- |
9.10 Exercises -- |
Miscellaneous information |
10. |
Title |
Time, Part III: Time Systems -- |
-- |
10.1 Snail Bait's Time System -- |
-- |
10.2 Create and Start the Time System -- |
-- |
10.3 Incorporate the Time System into Snail Bait -- |
-- |
10.4 Redefine the Current Time for Stopwatches and Animation Timers -- |
-- |
10.5 Implement the Time System -- |
-- |
10.6 Conclusion -- |
-- |
10.7 Exercises -- |
Miscellaneous information |
11. |
Title |
Collision Detection -- |
-- |
11.1 The Collision Detection Process -- |
-- |
11.2 Collision Detection Techniques -- |
-- |
11.3 Snail Bait's Collision Detection -- |
-- |
11.4 Select Candidates for Collision Detection -- |
-- |
11.5 Detect Collisions Between the Runner and Another Sprite -- |
-- |
11.6 Process Collisions -- |
-- |
11.7 Optimize Collision Detection -- |
-- |
11.8 Monitor Collision Detection Performance -- |
-- |
11.9 Implement Collision Detection Edge Cases -- |
-- |
11.10 Conclusion -- |
-- |
11.11 Exercises -- |
Miscellaneous information |
12. |
Title |
Gravity -- |
-- |
12.1 Equip the Runner for Falling -- |
-- |
12.2 Incorporate Gravity -- |
-- |
12.3 Collision Detection, Redux -- |
-- |
12.4 Conclusion -- |
-- |
12.5 Exercises -- |
Miscellaneous information |
13. |
Title |
Sprite Animations and Special Effects -- |
-- |
13.1 Implement Sprite Animations -- |
-- |
13.2 Create Special Effects -- |
-- |
13.3 Choreograph Effects -- |
-- |
13.4 Conclusion -- |
-- |
13.5 Exercises -- |
Miscellaneous information |
14. |
Title |
Sound and Music -- |
-- |
14.1 Create Sound and Music Files -- |
-- |
14.2 Load Music and Sound Effects -- |
-- |
14.3 Specify Sound and Music Controls -- |
-- |
14.4 Play Music -- |
-- |
14.5 Play Music in a Loop -- |
-- |
14.6 Play Sound Effects -- |
-- |
14.7 Turn Sound On and Off -- |
-- |
14.8 Conclusion -- |
-- |
14.9 Exercises -- |
Miscellaneous information |
15. |
Title |
Mobile Devices -- |
-- |
15.1 Run Snail Bait on Mobile Devices -- |
-- |
15.2 Detect Mobile Devices -- |
-- |
15.3 Scale Games to Fit Mobile Devices -- |
-- |
15.4 Change Instructions Underneath the Game's Canvas -- |
-- |
15.5 Change the Welcome Screen -- |
-- |
15.6 Incorporate Touch Events -- |
-- |
15.7 Work Around Sound Idiosyncrasies on Mobile Devices -- |
-- |
15.8 Add an Icon to the Home Screen and Run Without Browser Chrome -- |
-- |
15.9 Conclusion -- |
-- |
15.10 Exercises -- |
Miscellaneous information |
16. |
Title |
Particle Systems -- |
-- |
16.1 Smoking Holes -- |
-- |
16.2 Use Smoking Holes -- |
-- |
16.3 Implement Smoking Holes -- |
-- |
16.4 Pause Smoking Holes -- |
-- |
16.5 Conclusion -- |
-- |
16.6 Exercises -- |
Miscellaneous information |
17. |
Title |
User Interface -- |
-- |
17.1 Keep Score -- |
-- |
17.2 Add a Lives Indicator -- |
-- |
17.3 Display Credits -- |
-- |
17.4 Tweet Player Scores -- |
-- |
17.5 Warn Players When the Game Runs Slowly -- |
-- |
17.6 Implement a Winning Animation -- |
-- |
17.7 Conclusion -- |
-- |
17.8 Exercises -- |
Miscellaneous information |
18. |
Title |
Developer Backdoor -- |
-- |
18.1 Snail Bait's Developer Backdoor -- |
-- |
18.2 The Developer Backdoor's HTML and CSS -- |
-- |
18.3 Reveal and Hide the Developer Backdoor -- |
-- |
18.4 Update the Developer Backdoor's Elements -- |
-- |
18.5 Implement the Developer Backdoor's Checkboxes -- |
-- |
18.6 Incorporate the Developer Backdoor Sliders -- |
-- |
18.7 Implement the Backdoor's Ruler -- |
-- |
18.8 Conclusion -- |
-- |
18.9 Exercises -- |
Miscellaneous information |
19. |
Title |
On the Server: In-game Metrics, High Scores, and Deployment -- |
-- |
19.1 Node.js and socket.io -- |
-- |
19.2 Include socket.io JavaScript in Snail Bait -- |
-- |
19.3 Create a Simple Server -- |
-- |
19.4 Create a Socket on the Server -- |
-- |
19.5 Start the Server -- |
-- |
19.6 Create a Socket on the Client and Connect to the Server -- |
-- |
19.7 Record In-game Metrics -- |
-- |
19.8 Manage High Scores -- |
-- |
19.9 Deploy Snail Bait -- |
-- |
19.10 Upload Files to a Server -- |
-- |
19.11 Conclusion -- |
-- |
19.12 Exercises -- |
Miscellaneous information |
20. |
Title |
Epilogue: Bodega's Revenge -- |
-- |
20.1 Design the User Interface -- |
-- |
20.2 Create the Sprite Sheet -- |
-- |
20.3 Instantiate the Game -- |
-- |
20.4 Implement Sprites -- |
-- |
20.5 Implement Sprite Behaviors -- |
-- |
20.6 Draw the Bullet Canvas -- |
-- |
20.7 Implement Touch-Based Controls for Mobile Devices -- |
-- |
20.8 Conclusion -- |
-- |
20.9 Exercises -- |
-- |
Glossary -- |
-- |
Index. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
HTML (Document markup language) |
9 (RLIN) |
328377 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming |
9 (RLIN) |
328390 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer animation |
9 (RLIN) |
349650 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b14458743 |
b |
05-06-18 |
c |
28-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
(2)b |
-- |
(2)c |
Operator's initials, OID (RLIN) |
07-04-16 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
nju |
-- |
0 |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
006.74 HTM GEA |
g |
1 |
i |
A555795B |
j |
0 |
l |
cmain |
o |
- |
p |
$73.18 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
5 |
v |
6 |
w |
0 |
x |
5 |
y |
.i13453695 |
z |
29-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |