MARC details
000 -LEADER |
fixed length control field |
02550cam a2200421 i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221101230920.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100728s2005 caua b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2006530947 |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
BIB MATCHES WORLDCAT |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
159059472X |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781590594728 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)60532751 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
MIA |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
MIA |
Modifying agency |
OCL |
-- |
BAKER |
-- |
DLC |
-- |
YDXCP |
-- |
LVB |
-- |
BTCTA |
-- |
MNW |
-- |
ATU |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
P24 2005 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QC23.2 |
Item number |
.P355 2005 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81536 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Palmer, Grant, |
Relator term |
author. |
9 (RLIN) |
1045653 |
245 10 - TITLE STATEMENT |
Title |
Physics for game programmers / |
Statement of responsibility, etc. |
Grant Palmer. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Berkeley, Calif. : |
Name of producer, publisher, distributor, manufacturer |
Apress, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2005] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2005 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxv, 444 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Books for professionals by professionals |
500 ## - GENERAL NOTE |
General note |
A one-stop resource for building physics-based realism into your games--Cover. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Adding realism to your games -- Some basic concepts -- Basic Newtonian mechanics -- Basic kinematics -- Projectiles -- Collisions -- Sports simulations -- Cars and motorcycles -- Boats and things that float -- Airplanes -- Rockets and missiles -- The physics of solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo simulations. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained."--Publisher description. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Machine converted from AACR2 source record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Physics. |
9 (RLIN) |
322333 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design |
9 (RLIN) |
338180 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Books for professionals by professionals. |
9 (RLIN) |
250986 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b11728905 |
b |
29-07-21 |
c |
27-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.81536 PAL |
g |
1 |
i |
A454571B |
j |
0 |
l |
cmain |
o |
- |
p |
$68.45 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
2 |
v |
2 |
w |
0 |
x |
1 |
y |
.i13045209 |
z |
29-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
b |
-- |
c |
Operator's initials, OID (RLIN) |
06-04-16 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
cau |
-- |
0 |