The art of game design : (Record no. 1202744)

MARC details
000 -LEADER
fixed length control field 02717cam a2200373 i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221101223058.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 091027s2008 ne a b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2008298798
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note BIB MATCHES WORLDCAT
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0123694965
Qualifying information pbk. (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780123694966
Qualifying information pbk. (alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (ATU)b11599315
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)258334856
040 ## - CATALOGING SOURCE
Original cataloging agency UKM
Language of cataloging eng
Description conventions rda
Transcribing agency UKM
Modifying agency DLC
-- IXA
-- YDXCP
-- BTCTA
-- BAKER
-- BWX
-- OMB
-- UOH
-- MUQ
-- ATU
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S34 2008
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Schell, Jesse,
Relator term author.
9 (RLIN) 1076008
245 14 - TITLE STATEMENT
Title The art of game design :
Remainder of title a book of lenses /
Statement of responsibility, etc. Jesse Schell.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Amsterdam ;
-- Boston :
Name of producer, publisher, distributor, manufacturer Elsevier/Morgan Kaufmann,
Date of production, publication, distribution, manufacture, or copyright notice [2008]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2008
300 ## - PHYSICAL DESCRIPTION
Extent xxx, 489 pages :
Other physical details illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 477-479) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note In the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures can be artfully merged with indirect control -- Stories and games take place in worlds -- Worlds contain characters -- Worlds contain spaces -- The look and feel of a world is defined by its aesthetics -- Some games are played with other players -- Other players sometimes form communities -- The designer usually works with a team -- The team sometimes communicates through documents -- Good games are created through playtesting -- The team builds a game with technology -- Your game will probably have a client -- The designer gives the client a pitch -- The designer and client want the game to make a profit -- Games transform their players -- Designers have certain responsibilities -- Each designer has a motivation -- Goodbye.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Machine converted from AACR2 source record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design
9 (RLIN) 789087
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11599315
b 06-09-21
c 27-10-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.81536 SCH
g 1
i A455616B
j 0
l cmain
o -
p $101.48
q -
r -
s -
t 0
u 16
v 6
w 0
x 7
y .i12953209
z 29-10-15
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- b
-- c
Operator's initials, OID (RLIN) 06-04-16
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- ne
-- 4
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
        City Campus City Campus City Campus Main Collection 29/10/2015 101.48 i12953209 17 11 794.81536 SCH A455616B 10/07/2024 19/02/2024 1 101.48 31/10/2021 Book

Powered by Koha