AI game engine programming / (Record no. 1191800)

MARC details
000 -LEADER
fixed length control field 03330cam a2200469 i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230526151101.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m u
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field ta
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field co ug ---a||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090109s2009 maua b 001 0 eng d
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note BIB MATCHES WORLDCAT
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584505729
Qualifying information pbk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781584505723
Qualifying information pbk.
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)263295961
040 ## - CATALOGING SOURCE
Original cataloging agency UKM
Language of cataloging eng
Description conventions rda
Transcribing agency UKM
Modifying agency BWX
-- BTCTA
-- BAKER
-- OCLCQ
-- YDXCP
-- ATU
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S39 2009
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Schwab, Brian,
Relator term author.
9 (RLIN) 1072109
245 10 - TITLE STATEMENT
Title AI game engine programming /
Statement of responsibility, etc. Brian Schwab.
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boston, MA :
Name of producer, publisher, distributor, manufacturer Course Technology/Cengage Learning,
Date of production, publication, distribution, manufacture, or copyright notice [2009]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2009
300 ## - PHYSICAL DESCRIPTION
Extent xxx, 710 pages :
Other physical details illustrations ;
Dimensions 24 cm +
Accompanying material 1 computer disc (12 cm)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
336 ## - CONTENT TYPE
Content type term computer dataset
Content type code cod
Source rdacontent
Materials specified Accompanying material
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
Materials specified Accompanying material
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
338 ## - CARRIER TYPE
Carrier type term computer disc
Carrier type code cd
Source rdacarrier
Materials specified Accompanying material
500 ## - GENERAL NOTE
General note Accompanied by: 1 computer disc (CD-ROM)
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 685-686) and index.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information Part I.
Title Introduction --
Miscellaneous information 1.
Title Basic Definitions and Concepts --
Miscellaneous information 2.
Title An AI Engine: The Basic Components and Design --
Miscellaneous information 3.
Title AIsteroids: Our AI Test Bed --
Miscellaneous information Part II.
Title Game Genres --
Miscellaneous information 4.
Title Role Playing Games (RPGs) --
Miscellaneous information 5.
Title Adventure Games --
Miscellaneous information 6.
Title Real-Time Strategy (RTS) Games --
Miscellaneous information 7.
Title First-Person Shooters/Third-Person Shooters (FTPS) --
Miscellaneous information 8.
Title Platform Games --
Miscellaneous information 9.
Title Shooter Games --
Miscellaneous information 10.
Title Sports Games --
Miscellaneous information 11.
Title Racing Games --
Miscellaneous information 12.
Title Classic Strategy Games --
Miscellaneous information 13.
Title Fighting Games --
Miscellaneous information 14.
Title Miscellaneous Genres of Note --
Miscellaneous information Part III.
Title Basic AI Engine Techniques --
Miscellaneous information 15.
Title Finite-State Machines --
Miscellaneous information 16.
Title Fuzzy-State Machines (FuSMs) --
Miscellaneous information 17.
Title Message-Based Systems --
Miscellaneous information 18.
Title Scripting Systems --
Miscellaneous information 19.
Title Location-Based Information Systems --
Miscellaneous information Part IV.
Title Advanced AI Engine Techniques --
Miscellaneous information 20.
Title Genetic Algorithms --
Miscellaneous information 21.
Title Neural Networks --
Miscellaneous information 22.
Title Other Techniques of Note --
Miscellaneous information Part V.
Title Real Game AI Development --
Miscellaneous information 23.
Title Distributed AI Design --
Miscellaneous information 24.
Title Common AI Development Concerns --
Miscellaneous information 25.
Title Debugging --
Miscellaneous information 26.
Title Conclusions, and the Future.
520 ## - SUMMARY, ETC.
Summary, etc. "AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations."--Publisher's website.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Machine converted from AACR2 source record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 328390
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Artificial intelligence.
9 (RLIN) 314134
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design
9 (RLIN) 789087
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11423286
b 04-08-21
c 27-10-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.81526 SCH
g 1
i A432752B
j 0
l cmain
o -
p $83.37
q -
r -
s -
t 0
u 6
v 0
w 1
x 1
y .i12860220
z 29-10-15
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- (2)b
-- (2)c
Operator's initials, OID (RLIN) 06-04-16
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- mau
-- 0
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     City Campus City Campus City Campus Main Collection 29/10/2015 83.37 i12860220 6   794.81526 SCH A432752B 30/04/2023 06/10/2020 1 83.37 31/10/2021 Book

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