MARC details
000 -LEADER |
fixed length control field |
03330cam a2200469 i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230526151101.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m u |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
ta |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
co ug ---a|||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
090109s2009 maua b 001 0 eng d |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
BIB MATCHES WORLDCAT |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1584505729 |
Qualifying information |
pbk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781584505723 |
Qualifying information |
pbk. |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)263295961 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
UKM |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
UKM |
Modifying agency |
BWX |
-- |
BTCTA |
-- |
BAKER |
-- |
OCLCQ |
-- |
YDXCP |
-- |
ATU |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
S39 2009 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Schwab, Brian, |
Relator term |
author. |
9 (RLIN) |
1072109 |
245 10 - TITLE STATEMENT |
Title |
AI game engine programming / |
Statement of responsibility, etc. |
Brian Schwab. |
250 ## - EDITION STATEMENT |
Edition statement |
Second edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boston, MA : |
Name of producer, publisher, distributor, manufacturer |
Course Technology/Cengage Learning, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2009] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2009 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxx, 710 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm + |
Accompanying material |
1 computer disc (12 cm) |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
computer dataset |
Content type code |
cod |
Source |
rdacontent |
Materials specified |
Accompanying material |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
Materials specified |
Accompanying material |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
338 ## - CARRIER TYPE |
Carrier type term |
computer disc |
Carrier type code |
cd |
Source |
rdacarrier |
Materials specified |
Accompanying material |
500 ## - GENERAL NOTE |
General note |
Accompanied by: 1 computer disc (CD-ROM) |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (pages 685-686) and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Part I. |
Title |
Introduction -- |
Miscellaneous information |
1. |
Title |
Basic Definitions and Concepts -- |
Miscellaneous information |
2. |
Title |
An AI Engine: The Basic Components and Design -- |
Miscellaneous information |
3. |
Title |
AIsteroids: Our AI Test Bed -- |
Miscellaneous information |
Part II. |
Title |
Game Genres -- |
Miscellaneous information |
4. |
Title |
Role Playing Games (RPGs) -- |
Miscellaneous information |
5. |
Title |
Adventure Games -- |
Miscellaneous information |
6. |
Title |
Real-Time Strategy (RTS) Games -- |
Miscellaneous information |
7. |
Title |
First-Person Shooters/Third-Person Shooters (FTPS) -- |
Miscellaneous information |
8. |
Title |
Platform Games -- |
Miscellaneous information |
9. |
Title |
Shooter Games -- |
Miscellaneous information |
10. |
Title |
Sports Games -- |
Miscellaneous information |
11. |
Title |
Racing Games -- |
Miscellaneous information |
12. |
Title |
Classic Strategy Games -- |
Miscellaneous information |
13. |
Title |
Fighting Games -- |
Miscellaneous information |
14. |
Title |
Miscellaneous Genres of Note -- |
Miscellaneous information |
Part III. |
Title |
Basic AI Engine Techniques -- |
Miscellaneous information |
15. |
Title |
Finite-State Machines -- |
Miscellaneous information |
16. |
Title |
Fuzzy-State Machines (FuSMs) -- |
Miscellaneous information |
17. |
Title |
Message-Based Systems -- |
Miscellaneous information |
18. |
Title |
Scripting Systems -- |
Miscellaneous information |
19. |
Title |
Location-Based Information Systems -- |
Miscellaneous information |
Part IV. |
Title |
Advanced AI Engine Techniques -- |
Miscellaneous information |
20. |
Title |
Genetic Algorithms -- |
Miscellaneous information |
21. |
Title |
Neural Networks -- |
Miscellaneous information |
22. |
Title |
Other Techniques of Note -- |
Miscellaneous information |
Part V. |
Title |
Real Game AI Development -- |
Miscellaneous information |
23. |
Title |
Distributed AI Design -- |
Miscellaneous information |
24. |
Title |
Common AI Development Concerns -- |
Miscellaneous information |
25. |
Title |
Debugging -- |
Miscellaneous information |
26. |
Title |
Conclusions, and the Future. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations."--Publisher's website. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Machine converted from AACR2 source record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
328390 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence. |
9 (RLIN) |
314134 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design |
9 (RLIN) |
789087 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b11423286 |
b |
04-08-21 |
c |
27-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.81526 SCH |
g |
1 |
i |
A432752B |
j |
0 |
l |
cmain |
o |
- |
p |
$83.37 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
6 |
v |
0 |
w |
1 |
x |
1 |
y |
.i12860220 |
z |
29-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
(2)b |
-- |
(2)c |
Operator's initials, OID (RLIN) |
06-04-16 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
mau |
-- |
0 |