Algorithms and networking for computer games / (Record no. 1183931)

MARC details
000 -LEADER
fixed length control field 03737cam a22004214i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221101224057.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060519s2006 enka b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2006010651
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note BIB MATCHES WORLDCAT
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0470018127
Qualifying information cloth (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780470018125
Qualifying information cloth (alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (ATU)b11329634
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)65407266
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency UKM
-- BAKER
-- YDX
-- YDXCP
-- BTCTA
-- BWKUK
-- IG#
-- CS1
-- LMR
-- E3Q
-- ATU
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S62 2006
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Smed, Jouni,
Relator term author.
9 (RLIN) 1067217
245 10 - TITLE STATEMENT
Title Algorithms and networking for computer games /
Statement of responsibility, etc. Jouni Smed, Harri Hakonen.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Chichester, England ;
-- Hoboken, NJ :
Name of producer, publisher, distributor, manufacturer Wiley,
Date of production, publication, distribution, manufacture, or copyright notice [2006]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2006
300 ## - PHYSICAL DESCRIPTION
Extent xx, 264 pages :
Other physical details illustrations ;
Dimensions 25 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 247-254) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.
520 ## - SUMMARY, ETC.
Summary, etc. "Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. ; ; The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. ; ; Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... ; * Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. ; * A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. ; * In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. ; * 51 ready-to-use algorithms and 178 illustrative exercises. ; ; Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games."--Publisher description.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Machine converted from AACR2 source record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming
9 (RLIN) 328390
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer algorithms
9 (RLIN) 327552
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Hakonen, Harri,
Relator term author.
9 (RLIN) 1067218
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Contributor biographical information
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/enhancements/fy0740/2006010651-b.html">http://www.loc.gov/catdir/enhancements/fy0740/2006010651-b.html</a>
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11329634
b 10-06-19
c 27-10-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.81526 SME
g 1
i A375895B
j 0
l cmain
o -
p $109.30
q -
r -
s -
t 0
u 6
v 3
w 1
x 2
y .i12710787
z 29-10-15
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- (3)b
-- (3)c
Operator's initials, OID (RLIN) 20-03-18
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- enk
-- 0
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
        City Campus City Campus City Campus Main Collection 29/10/2015 109.30 i12710787 6 3 794.81526 SME A375895B 02/11/2020 06/10/2020 1 109.30 31/10/2021 Book

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