MARC details
000 -LEADER |
fixed length control field |
03411cam a2200481 i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221101192931.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m u |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
ta |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
co ug ---a|||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
070330s2007 ne a b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2006023852 |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
BIB MATCHES WORLDCAT |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
012369471X |
Qualifying information |
alk. paper |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780123694713 |
Qualifying information |
alk. paper |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(ATU)b11199763 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)70676565 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
BAKER |
-- |
C#P |
-- |
YDXCP |
-- |
BTCTA |
-- |
UBA |
-- |
OCLCQ |
-- |
ATU |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
M55 2007 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Millington, Ian, |
Relator term |
author. |
9 (RLIN) |
1060955 |
245 10 - TITLE STATEMENT |
Title |
Game physics engine development / |
Statement of responsibility, etc. |
Ian Millington. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Amsterdam ; |
-- |
Boston : |
Name of producer, publisher, distributor, manufacturer |
Morgan Kaufmann Publishers, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2007] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2007 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxi, 456 pages : |
Other physical details |
illustrations ; |
Dimensions |
25 cm + |
Accompanying material |
1 computer disc (12 cm). |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
computer dataset |
Content type code |
cod |
Source |
rdacontent |
Materials specified |
Accompanying material |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
Materials specified |
Accompanying material |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
338 ## - CARRIER TYPE |
Carrier type term |
computer disc |
Carrier type code |
cd |
Source |
rdacarrier |
Materials specified |
Accompanying material |
490 1# - SERIES STATEMENT |
Series statement |
The Morgan Kaufmann series in interactive 3D technology |
500 ## - GENERAL NOTE |
General note |
Accompanied by: 1 computer disc (CD-ROM) |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (page 445) and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Ch. 1. |
Title |
Introduction -- |
Miscellaneous information |
Ch. 2. |
Title |
The mathematics of particles -- |
Miscellaneous information |
Ch. 3. |
Title |
The laws of motion -- |
Miscellaneous information |
Ch. 4. |
Title |
The particle physics engine -- |
Miscellaneous information |
Ch. 5. |
Title |
Adding general forces -- |
Miscellaneous information |
Ch. 6. |
Title |
Springs and springlike things -- |
Miscellaneous information |
Ch. 7. |
Title |
Hard constraints -- |
Miscellaneous information |
Ch. 8. |
Title |
The mass-aggregate physics engine -- |
Miscellaneous information |
Ch. 9. |
Title |
The mathematics of rotations -- |
Miscellaneous information |
Ch. 10. |
Title |
Laws of motion for rigid bodies -- |
Miscellaneous information |
Ch. 11. |
Title |
The rigid-body physics engine -- |
Miscellaneous information |
Ch. 12. |
Title |
Collision detection -- |
Miscellaneous information |
Ch. 13. |
Title |
Generating contacts -- |
Miscellaneous information |
Ch. 14. |
Title |
Collision resolution -- |
Miscellaneous information |
Ch. 15. |
Title |
Resting contacts and friction -- |
Miscellaneous information |
Ch. 16. |
Title |
Stability and optimization -- |
Miscellaneous information |
Ch. 17. |
Title |
Putting it all together -- |
Miscellaneous information |
Ch. 18. |
Title |
Other types of physics -- |
Miscellaneous information |
App. A. |
Title |
Common inertia tensors -- |
Miscellaneous information |
App. B. |
Title |
Useful friction coefficients for games -- |
Miscellaneous information |
App. C. |
Title |
Other programming languages -- |
Miscellaneous information |
App. D. |
Title |
Mathematics summary. |
520 1# - SUMMARY, ETC. |
Summary, etc. |
"Today's cutting-edge games utilize sophisticated physics to make the objects in their virtual worlds behave realistically. The software programs that control these simulations-physics engines-can be complex and difficult to build. Game Physics Engine Development describes step-by-step how to create a robust, usable physics engine, with clear and simple introductions to the underlying mathematics. With its emphasis on building what is needed to meet a game's requirements, this book takes a practical approach that steps through a series of increasingly sophisticated physics engine uses. The result is an accessible text that will allow even novice programmers to create powerful physics engines for their games."--BOOK JACKET. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Machine converted from AACR2 source record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Physics |
General subdivision |
Data processing |
9 (RLIN) |
779203 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Morgan Kaufmann series in interactive 3D technology. |
9 (RLIN) |
248324 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b11199763 |
b |
03-08-21 |
c |
27-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.81526 MIL |
g |
1 |
i |
A429393B |
j |
0 |
l |
cmain |
o |
- |
p |
$57.03 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
8 |
v |
14 |
w |
0 |
x |
2 |
y |
.i12544851 |
z |
29-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
b |
-- |
c |
Operator's initials, OID (RLIN) |
23-03-18 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
ne |
-- |
0 |