Artificial intelligence for games / (Record no. 1172839)

MARC details
000 -LEADER
fixed length control field 03878cam a22005414i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221101192527.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m q u
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field ta
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field co ug ---a||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060822s2006 ne a b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2006299120
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note BIB MATCHES WORLDCAT
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0124977820
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780124977822
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0123736617
Qualifying information CD-ROM
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780123736611
Qualifying information CD-ROM
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)71264730
035 ## - SYSTEM CONTROL NUMBER
System control number (DLC) 2006299120
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Modifying agency ATU
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M549 2006
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Millington, Ian,
Relator term author.
9 (RLIN) 1060955
245 10 - TITLE STATEMENT
Title Artificial intelligence for games /
Statement of responsibility, etc. Ian Millington.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Amsterdam ;
-- Boston :
Name of producer, publisher, distributor, manufacturer Elsevier,
Date of production, publication, distribution, manufacture, or copyright notice [2006]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2006
300 ## - PHYSICAL DESCRIPTION
Extent xxxv, 856 pages :
Other physical details illustrations ;
Dimensions 25 cm +
Accompanying material 1 computer disc (12 cm).
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
336 ## - CONTENT TYPE
Content type term computer dataset
Content type code cod
Source rdacontent
Materials specified Accompanying material
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
Materials specified Accompanying material
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
338 ## - CARRIER TYPE
Carrier type term computer disc
Carrier type code cd
Source rdacarrier
Materials specified Accompanying material
490 1# - SERIES STATEMENT
Series statement The Morgan Kaufmann series in interactive 3D technology
500 ## - GENERAL NOTE
General note Accompanied by: 1 computer disc (CD-ROM)
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information Pt. I.
Title AI and games --
Miscellaneous information Ch. 1.
Title Introduction --
Miscellaneous information Ch. 2.
Title Game AI --
Miscellaneous information Pt. II.
Title Techniques --
Miscellaneous information Ch. 3.
Title Movement --
Miscellaneous information Ch. 4.
Title Pathfinding --
Miscellaneous information Ch. 5.
Title Decision making --
Miscellaneous information Ch. 6.
Title Tactical and strategic AI --
Miscellaneous information Ch. 7.
Title Learning --
Miscellaneous information Ch. 8.
Title Board games --
Miscellaneous information Pt. III.
Title Supporting technologies --
Miscellaneous information Ch. 9.
Title Execution management --
Miscellaneous information Ch. 10.
Title World interfacing --
Miscellaneous information Ch. 11.
Title Tools and content creation --
Miscellaneous information Pt. IV.
Title Designing game AI --
Miscellaneous information Ch. 12.
Title Designing game AI --
Miscellaneous information Ch. 13.
Title AI-based game genres.
520 ## - SUMMARY, ETC.
Summary, etc. "Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book?s CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.* A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website."--Publisher description.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Machine converted from AACR2 source record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming
9 (RLIN) 328390
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation
9 (RLIN) 349650
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Artificial intelligence.
9 (RLIN) 314134
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Morgan Kaufmann series in interactive 3D technology.
9 (RLIN) 248324
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11188108
b 03-08-21
c 27-10-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.81526 MIL
g 1
i A431437B
j 0
l cmain
o -
p $82.78
q -
r -
s -
t 0
u 7
v 13
w 1
x 1
y .i1253299x
z 29-10-15
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- b
-- c
Operator's initials, OID (RLIN) 06-04-16
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- ne
-- 0
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
        City Campus City Campus City Campus Main Collection 29/10/2015 82.78 i1253299x 7 13 794.81526 MIL A431437B 10/10/2020 07/08/2020 1 82.78 31/10/2021 Book

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