MARC details
000 -LEADER |
fixed length control field |
03878cam a22005414i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221101192527.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m q u |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
ta |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
co ug ---a|||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
060822s2006 ne a b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2006299120 |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
BIB MATCHES WORLDCAT |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0124977820 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780124977822 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0123736617 |
Qualifying information |
CD-ROM |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780123736611 |
Qualifying information |
CD-ROM |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)71264730 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(DLC) 2006299120 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Modifying agency |
ATU |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
M549 2006 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Millington, Ian, |
Relator term |
author. |
9 (RLIN) |
1060955 |
245 10 - TITLE STATEMENT |
Title |
Artificial intelligence for games / |
Statement of responsibility, etc. |
Ian Millington. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Amsterdam ; |
-- |
Boston : |
Name of producer, publisher, distributor, manufacturer |
Elsevier, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2006] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2006 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxxv, 856 pages : |
Other physical details |
illustrations ; |
Dimensions |
25 cm + |
Accompanying material |
1 computer disc (12 cm). |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
computer dataset |
Content type code |
cod |
Source |
rdacontent |
Materials specified |
Accompanying material |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
Materials specified |
Accompanying material |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
338 ## - CARRIER TYPE |
Carrier type term |
computer disc |
Carrier type code |
cd |
Source |
rdacarrier |
Materials specified |
Accompanying material |
490 1# - SERIES STATEMENT |
Series statement |
The Morgan Kaufmann series in interactive 3D technology |
500 ## - GENERAL NOTE |
General note |
Accompanied by: 1 computer disc (CD-ROM) |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Pt. I. |
Title |
AI and games -- |
Miscellaneous information |
Ch. 1. |
Title |
Introduction -- |
Miscellaneous information |
Ch. 2. |
Title |
Game AI -- |
Miscellaneous information |
Pt. II. |
Title |
Techniques -- |
Miscellaneous information |
Ch. 3. |
Title |
Movement -- |
Miscellaneous information |
Ch. 4. |
Title |
Pathfinding -- |
Miscellaneous information |
Ch. 5. |
Title |
Decision making -- |
Miscellaneous information |
Ch. 6. |
Title |
Tactical and strategic AI -- |
Miscellaneous information |
Ch. 7. |
Title |
Learning -- |
Miscellaneous information |
Ch. 8. |
Title |
Board games -- |
Miscellaneous information |
Pt. III. |
Title |
Supporting technologies -- |
Miscellaneous information |
Ch. 9. |
Title |
Execution management -- |
Miscellaneous information |
Ch. 10. |
Title |
World interfacing -- |
Miscellaneous information |
Ch. 11. |
Title |
Tools and content creation -- |
Miscellaneous information |
Pt. IV. |
Title |
Designing game AI -- |
Miscellaneous information |
Ch. 12. |
Title |
Designing game AI -- |
Miscellaneous information |
Ch. 13. |
Title |
AI-based game genres. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book?s CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.* A comprehensive, professional tutorial and reference to implement true AI in games.* Walks through the entire development process from beginning to end.* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website."--Publisher description. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Machine converted from AACR2 source record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming |
9 (RLIN) |
328390 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer animation |
9 (RLIN) |
349650 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence. |
9 (RLIN) |
314134 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Morgan Kaufmann series in interactive 3D technology. |
9 (RLIN) |
248324 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b11188108 |
b |
03-08-21 |
c |
27-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.81526 MIL |
g |
1 |
i |
A431437B |
j |
0 |
l |
cmain |
o |
- |
p |
$82.78 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
7 |
v |
13 |
w |
1 |
x |
1 |
y |
.i1253299x |
z |
29-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
b |
-- |
c |
Operator's initials, OID (RLIN) |
06-04-16 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
ne |
-- |
0 |