MARC details
000 -LEADER |
fixed length control field |
04166cam^a2200373 i^4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221101190817.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
040531s2004 enk b 001 0 eng d |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
Changed OCLC from 52288062 to 316447167 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0415281911 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415281911 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
041528192X |
Qualifying information |
pbk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415281928 |
Qualifying information |
pbk. |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)316447167 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
UKM |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
UKM |
Modifying agency |
OCLCQ |
-- |
CLU |
-- |
ATU |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
21 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Newman, James |
Fuller form of name |
(James A.), |
Relator term |
author. |
9 (RLIN) |
253846 |
245 10 - TITLE STATEMENT |
Title |
Videogames / |
Statement of responsibility, etc. |
James Newman. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
London ; |
-- |
New York : |
Name of producer, publisher, distributor, manufacturer |
Routledge, |
Date of production, publication, distribution, manufacture, or copyright notice |
2004. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
x, 198 pages ; |
Dimensions |
22 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Routledge introductions to media and communications |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Why study videogames? -- Taking games seriously -- Why study videogames? -- Why have academics ignored computer games? -- 2. What is a videogame? : rules, puzzles and simulations : defining the object of study -- Super Mario, Tamagotchi, Furby and AIBO -- Classifying videogames -- Ludic context : coin-op vs home system -- What a videogame isn't -- Why do players play? -- Rules, winning and losing : videogames as games -- Paidea and ludus in videogames -- Types of game -- Videogames and interactivity -- So, what exactly is a videogame? -- 3. Manufacturing fun : platforms, development, publishing and creativity -- Videogames in transition -- Videogames and technology -- Scrolling, exploration and memory : producing and storing videogame spaces -- Complexity and diversity -- The modern development studio -- Division and roles -- Management and design -- Quality assurance -- Videogame platforms -- Finance, publishing and risk -- 4. Videogame players : who plays, for how long and what it's doing to them -- The continuing myth of the videogame audience -- Generation PSX, mainstream and hardcore : targeting the audience -- Boys only? : audience demographics -- Just five more minutes ... measuring audience behaviour -- Game panics : 'effects' research and the inscribed audience -- Assess the research -- |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
5. Videogame structure : levels, breaks and intermissions -- Non-interactivity in the interactive videogame -- Level differentiation -- Between levels -- Save-die-restart : maintaining challenge in multi-session games -- The durability of inter-level breaks -- 6. Narrative and play, audiences and players : approaches to the study of videogames -- Ludology and narratology -- PlayStation, CD-ROM and the cut-scene -- The trouble with cut-scenes : 'active' and 'passive,' 'stories' and 'instructions' -- The (inter)active audience -- The function of cut-scenes -- Narrative and new media -- Game time -- 7. Videogames, space and cyberspace : exploration, navigation and mastery -- Adventures in space -- Videogames and cyberspace -- Spaces to play in and with -- Videogames as spatial stories -- Spatial typologies -- Navigating cyberspaces -- Space and gameplay -- 8. Videogame players and characters : narrative functions and feeling cyborgs -- The videogame character as cultural icon -- The lives of Mario -- Developing characters -- Player preferences -- Experiencing at fist hand : being and watching the hero -- Behind the visual -- 9. Social gaming and the culture of videogames : competition and collaboration on and off screen -- The myth of the solitary gamer -- The videogame as social space -- Videogame culture -- Sharing strategy -- Fans as media producers -- 10. Future gaming : online/mobile/retro -- From Pong to PlayStation -- Have we played the future? : retrogaming and emulation -- Continuity -- Where next? |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Machine converted from AACR2 source record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games. |
9 (RLIN) |
325558 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Routledge introductions to media and communications. |
9 (RLIN) |
1049732 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b10899649 |
b |
06-09-21 |
c |
27-10-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.8 NEW |
g |
1 |
i |
A261657B |
j |
0 |
l |
cmain |
o |
- |
p |
$0.00 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
18 |
v |
2 |
w |
0 |
x |
2 |
y |
.i12120546 |
z |
29-10-15 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
b |
-- |
c |
Operator's initials, OID (RLIN) |
06-04-16 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
enk |
-- |
0 |