Videogames / (Record no. 1151505)

MARC details
000 -LEADER
fixed length control field 04166cam^a2200373 i^4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221101190817.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 040531s2004 enk b 001 0 eng d
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE]
Local cataloguing issues note Changed OCLC from 52288062 to 316447167
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0415281911
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780415281911
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 041528192X
Qualifying information pbk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780415281928
Qualifying information pbk.
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)316447167
040 ## - CATALOGING SOURCE
Original cataloging agency UKM
Language of cataloging eng
Description conventions rda
Transcribing agency UKM
Modifying agency OCLCQ
-- CLU
-- ATU
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 21
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Newman, James
Fuller form of name (James A.),
Relator term author.
9 (RLIN) 253846
245 10 - TITLE STATEMENT
Title Videogames /
Statement of responsibility, etc. James Newman.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture London ;
-- New York :
Name of producer, publisher, distributor, manufacturer Routledge,
Date of production, publication, distribution, manufacture, or copyright notice 2004.
300 ## - PHYSICAL DESCRIPTION
Extent x, 198 pages ;
Dimensions 22 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Routledge introductions to media and communications
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Why study videogames? -- Taking games seriously -- Why study videogames? -- Why have academics ignored computer games? -- 2. What is a videogame? : rules, puzzles and simulations : defining the object of study -- Super Mario, Tamagotchi, Furby and AIBO -- Classifying videogames -- Ludic context : coin-op vs home system -- What a videogame isn't -- Why do players play? -- Rules, winning and losing : videogames as games -- Paidea and ludus in videogames -- Types of game -- Videogames and interactivity -- So, what exactly is a videogame? -- 3. Manufacturing fun : platforms, development, publishing and creativity -- Videogames in transition -- Videogames and technology -- Scrolling, exploration and memory : producing and storing videogame spaces -- Complexity and diversity -- The modern development studio -- Division and roles -- Management and design -- Quality assurance -- Videogame platforms -- Finance, publishing and risk -- 4. Videogame players : who plays, for how long and what it's doing to them -- The continuing myth of the videogame audience -- Generation PSX, mainstream and hardcore : targeting the audience -- Boys only? : audience demographics -- Just five more minutes ... measuring audience behaviour -- Game panics : 'effects' research and the inscribed audience -- Assess the research --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Videogame structure : levels, breaks and intermissions -- Non-interactivity in the interactive videogame -- Level differentiation -- Between levels -- Save-die-restart : maintaining challenge in multi-session games -- The durability of inter-level breaks -- 6. Narrative and play, audiences and players : approaches to the study of videogames -- Ludology and narratology -- PlayStation, CD-ROM and the cut-scene -- The trouble with cut-scenes : 'active' and 'passive,' 'stories' and 'instructions' -- The (inter)active audience -- The function of cut-scenes -- Narrative and new media -- Game time -- 7. Videogames, space and cyberspace : exploration, navigation and mastery -- Adventures in space -- Videogames and cyberspace -- Spaces to play in and with -- Videogames as spatial stories -- Spatial typologies -- Navigating cyberspaces -- Space and gameplay -- 8. Videogame players and characters : narrative functions and feeling cyborgs -- The videogame character as cultural icon -- The lives of Mario -- Developing characters -- Player preferences -- Experiencing at fist hand : being and watching the hero -- Behind the visual -- 9. Social gaming and the culture of videogames : competition and collaboration on and off screen -- The myth of the solitary gamer -- The videogame as social space -- Videogame culture -- Sharing strategy -- Fans as media producers -- 10. Future gaming : online/mobile/retro -- From Pong to PlayStation -- Have we played the future? : retrogaming and emulation -- Continuity -- Where next?
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Machine converted from AACR2 source record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games.
9 (RLIN) 325558
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Routledge introductions to media and communications.
9 (RLIN) 1049732
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b10899649
b 06-09-21
c 27-10-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 794.8 NEW
g 1
i A261657B
j 0
l cmain
o -
p $0.00
q -
r -
s -
t 0
u 18
v 2
w 0
x 2
y .i12120546
z 29-10-15
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- b
-- c
Operator's initials, OID (RLIN) 06-04-16
Cataloger's initials, CIN (RLIN) m
First date, FD (RLIN) a
-- eng
-- enk
-- 0
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Copy number Cost, replacement price Price effective from Koha item type
        City Campus City Campus City Campus Main Collection 29/10/2015 0.00 i12120546 18 2 794.8 NEW A261657B 06/05/2019 06/05/2019 1 0.00 31/10/2021 Book

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