Video game design : principles and practices from the ground up /

Salmond, Michael,

Video game design : principles and practices from the ground up / Principles and practices from the ground up Michael Salmond. - 270 pages : illustrations (chiefly colour) ; 27 cm

Includes bibliographical references and index.

Introduction -- Culture, play, and games : -- So you want to be a video game designer? -- World building -- Video game analysis -- Game design : -- Understanding the motivations for play -- Video games are event-driven experiences -- Systems and designing worlds : -- Planning, preparation, and play- testing -- Character design -- Bringing it all together -- The engagement engine -- Keeping them playing -- Interface design and audio design -- Monetization, copyright, and intellectual property. Part 1. 1. 2. 3. Part 2. 4. 5. Part 3. 6. 7. 8. 9. 10. 11. 12.

"Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation."--Publisher's website.

147256748X 9781472567482

2015954101


Video games--Design.
Computer games--Design
Video games--Authorship.

GV1469.3 QA76.76.C672 / S26 2016

794.81

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