Reset : changing the way we look at video games /

DeMaria, Rusel, 1948-

Reset : changing the way we look at video games / Rusel DeMaria. - First edition. - vii, 227 pages ; 24 cm. - A BK currents book . - BK currents book. .

Includes bibliographical references (pages 211-219) and index.

Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.

"Video games have been a source of controversy in the media almost since their invention. At best, these digital diversions are thought of as trivial, childish obsessions. At worst, they are attacked as violent, antisocial, corrupting, and dangerous to our youth. But as Rusel DeMaria shows, video games may represent one of the most powerful learning technologies ever invented. He turns the controversy on its head and shows the positive potential of the much-maligned video game to inspire, motivate, and teach."--BOOK JACKET.

1576754332 9781576754337

2007001449


Video games--Social aspects--United States
Video games--Psychological aspects.--United States
Video games--Economic aspects--United States
Video gamers--Education (Higher)--United States

GV1469.3 / .D455 2007

794.8

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